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UE1:PlasmaSphere (UT)

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UT Object >> Actor >> Projectile >> PlasmaSphere
Package: 
BotPack

PlasmaSphere.

Properties[edit]

Property group 'PlasmaSphere'[edit]

EffectSound1[edit]

Type: Sound


Default value: Sound'Botpack.PulseGun.PulseExp'

ExpType[edit]

Type: Texture


Default value: Texture'Botpack.PlasmaExplo.pblst_a00'

NumFrames[edit]

Type: int


Default value: 11

SpriteAnim[edit]

Type: Texture

Array size: 20


Internal variables[edit]

AnimTime[edit]

Type: float


bExploded[edit]

Type: bool


bExplosionEffect[edit]

Type: bool


bHitPawn[edit]

Type: bool


Default values[edit]

Property Value
AmbientGlow 187
bFixedRotationDir True
bUnlit True
Damage 20.0
DrawScale 0.19
DrawType DT_Sprite
ExplosionDecal Class'BotPack.BoltScorch'
ExploWallOut 10.0
LifeSpan 0.5
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 83
LightRadius 3
LightType LT_Steady
MomentumTransfer 10000
MyDamageType 'Pulsed'
RemoteRole ROLE_SimulatedProxy
SoundRadius 10
SoundVolume 218
Speed 1450.0
Style STY_Translucent
Texture Texture'Botpack.PlasmaExplo.pblst_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

simulated event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


States[edit]

Flying[edit]

Modifiers: auto