Mostly Harmless

UE1:PlayerPawn states (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn (states)

Contents

PlayerPawn states in other games:
U1, UT
Other member categories for this class:
exec functions, instance functions, internal variables

States

CheatFlying

Ignores: Bump, HearNoise, SeePlayer, TakeDamage

CheatFlying.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


CheatFlying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


CheatFlying.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


CheatFlying.PlayerMove

function PlayerMove (float DeltaTime)


CheatFlying.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


Dying

Inherits from: Pawn.Dying

Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange

Dying.BeginState

event BeginState ()

Overrides: Pawn.Dying.BeginState


Dying.EndState

event EndState ()

Overrides: Object.EndState (global)


Dying.PlayerCalcView

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: PlayerCalcView (global)


Dying.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


Dying.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


Dying.FindGoodView

function FindGoodView ()


Dying.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


Dying.PlayerMove

function PlayerMove (float DeltaTime)


Dying.ServerMove

function ServerMove (float TimeStamp, Object.Vector Accel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)

Overrides: ServerMove (global)


FeigningDeath

Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer

FeigningDeath.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


FeigningDeath.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


FeigningDeath.EndState

event EndState ()

Overrides: Object.EndState (global)


FeigningDeath.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


FeigningDeath.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


FeigningDeath.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


FeigningDeath.ChangedWeapon

function ChangedWeapon ()

Overrides: ChangedWeapon (global)


FeigningDeath.PlayChatting

function PlayChatting ()

Overrides: PlayChatting (global)


FeigningDeath.PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying (global)


FeigningDeath.PlayerMove

function PlayerMove (float DeltaTime)


FeigningDeath.PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit (global)


FeigningDeath.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


FeigningDeath.Rise

function Rise ()


FeigningDeath.ServerMove

function ServerMove (float TimeStamp, Object.Vector Accel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)

Overrides: ServerMove (global)


FeigningDeath.Taunt

exec function Taunt (name Sequence)

Overrides: Taunt (global)


GameEnded

Inherits from: Pawn.GameEnded

Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, Suicide, TakeDamage, ZoneChange

GameEnded.BeginState

event BeginState ()

Overrides: Pawn.GameEnded.BeginState


GameEnded.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


GameEnded.Timer

event Timer ()

Overrides: Actor.Timer (global)


GameEnded.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


GameEnded.FindGoodView

function FindGoodView ()


GameEnded.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


GameEnded.PlayerMove

function PlayerMove (float DeltaTime)


GameEnded.ViewClass

exec function ViewClass (class<ActoraClass, optional bool bQuiet)

Overrides: ViewClass (global)


GameEnded.ViewPlayer

exec function ViewPlayer (string S)

Overrides: ViewPlayer (global)


PlayerFlying

Ignores: Bump, HearNoise, SeePlayer

PlayerFlying.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


PlayerFlying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerFlying.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerFlying.PlayerMove

function PlayerMove (float DeltaTime)


PlayerSpectating

Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage

PlayerSpectating.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerSpectating.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerSpectating.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerSpectating.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


PlayerSpectating.ChangeTeam

function ChangeTeam (int N)

Overrides: ChangeTeam (global)


PlayerSpectating.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


PlayerSpectating.PlayerMove

function PlayerMove (float DeltaTime)


PlayerSpectating.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerSpectating.SendVoiceMessage

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)

Overrides: Pawn.SendVoiceMessage (global)


PlayerSpectating.Suicide

exec function Suicide ()

Overrides: Suicide (global)


PlayerSwimming

Ignores: Bump, HearNoise, SeePlayer

PlayerSwimming.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


PlayerSwimming.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerSwimming.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


PlayerSwimming.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerSwimming.Timer

event Timer ()

Overrides: Actor.Timer (global)


PlayerSwimming.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


PlayerSwimming.PlayerMove

function PlayerMove (float DeltaTime)


PlayerSwimming.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerWaiting

Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage

PlayerWaiting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerWaiting.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerWaiting.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerWaiting.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


PlayerWaiting.ChangeTeam

function ChangeTeam (int N)

Overrides: ChangeTeam (global)


PlayerWaiting.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


PlayerWaiting.Jump

exec function Jump (optional float F)

Overrides: Jump (global)


PlayerWaiting.PlayerMove

function PlayerMove (float DeltaTime)


PlayerWaiting.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerWaiting.Suicide

exec function Suicide ()

Overrides: Suicide (global)


PlayerWaking

Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, SwitchWeapon, ZoneChange

PlayerWaking.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerWaking.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerWaking.Timer

event Timer ()

Overrides: Actor.Timer (global)


PlayerWaking.PlayerMove

function PlayerMove (float DeltaTime)


PlayerWalking

Ignores: Bump, HearNoise, SeePlayer

PlayerWalking.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


PlayerWalking.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerWalking.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerWalking.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


PlayerWalking.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


PlayerWalking.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


PlayerWalking.Dodge

function Dodge (Actor.EDodgeDir DodgeMove)


PlayerWalking.FeignDeath

exec function FeignDeath ()

Overrides: FeignDeath (global)


PlayerWalking.PlayerMove

function PlayerMove (float DeltaTime)


PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)