I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:PressureZone (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> ZoneInfo >> PressureZone
Package: 
BotPack
This class in other games:
U2, UE2Runtime

PressureZone.

Properties[edit]

Property group 'PressureZone'[edit]

DieDrawScale[edit]

Type: float

Drawscale when dead

DieFatness[edit]

Type: byte

Fatness when dead

DieFOV[edit]

Type: float

Field of view when dead (interpolates)

EndFlashFog[edit]

Type: Object.Vector


EndFlashScale[edit]

Type: float


KillTime[edit]

Type: float

How long to kill the player?

StartFlashFog[edit]

Type: Object.Vector


StartFlashScale[edit]

Type: float

Fog values for client death sequence

Internal variables[edit]

bScreamed[edit]

Type: bool


bTriggered[edit]

Type: bool

Ensure that it doesn't update until it should

TimePassed[edit]

Type: float


Default values[edit]

Property Value
bStatic False
DamageString "%o was depressurized by %k."
DamageType 'SpecialDamage'

Functions[edit]

Events[edit]

ActorLeaving[edit]

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ZoneInfo.Trigger


Other instance functions[edit]

MakeNormal[edit]

function MakeNormal (Pawn P)