Cogito, ergo sum

UE1:PupaeCarcass (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> PupaeCarcass
Package: 
UnrealI
This class in other games:
RTNP, U1

PupaeCarcass.

Default values[edit]

Property Value
bodyparts[0] LodMesh'UnrealI.PupaeBody'
bodyparts[1] LodMesh'UnrealI.PupaeLeg3'
bodyparts[2] LodMesh'UnrealI.PupaeLeg1'
bodyparts[3] LodMesh'UnrealI.PupaeLeg2'
bodyparts[4] LodMesh'UnrealI.PupaeHead'
bodyparts[5] None
CollisionHeight 9.0
CollisionRadius 28.0
LandedSound Sound'UnrealI.Pupae.thumppp'
Mass 80.0
Mesh LodMesh'UnrealI.Pupae1'
ZOffset[0] 0.0
ZOffset[1] 0.0

Static functions[edit]

AllowChunk[edit]

static simulated function bool AllowChunk (int N, name A)

Overrides: Carcass.AllowChunk