My program doesn't have bugs. It just develops random features.
UE1:Pupae (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Pupae |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AttitudeToCreature
- 2.2.2 JumpOffPawn
- 2.2.3 PlayChallenge
- 2.2.4 PlayDying
- 2.2.5 PlayMeleeAttack
- 2.2.6 PlayPatrolStop
- 2.2.7 PlayRunning
- 2.2.8 PlayTakeHit
- 2.2.9 PlayThreatening
- 2.2.10 PlayTurning
- 2.2.11 PlayVictoryDance
- 2.2.12 PlayWaiting
- 2.2.13 PlayWaitingAmbush
- 2.2.14 PlayWalking
- 2.2.15 SetMovementPhysics
- 2.2.16 TweenToFighter
- 2.2.17 TweenToPatrolStop
- 2.2.18 TweenToRunning
- 2.2.19 TweenToWaiting
- 2.2.20 TweenToWalking
- 3 States
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Pupae.
Properties[edit]
Property group 'Pupae'[edit]
BiteDamage[edit]
Type: byte
Basic damage done by bite.
Default value: 10
LungeDamage[edit]
Type: byte
Basic damage done by bite.
Default value: 20
Property group 'Sounds'[edit]
bite[edit]
Type: Sound
Default value: Sound'UnrealI.Pupae.bite1pp'
chew[edit]
Type: Sound
Default value: Sound'UnrealI.Pupae.munch1p'
lunge[edit]
Type: Sound
Default value: Sound'UnrealI.Pupae.hiss2pp'
stab[edit]
Type: Sound
Default value: Sound'UnrealI.Pupae.hiss1pp'
tear[edit]
Type: Sound
Default value: Sound'UnrealI.Pupae.tear1pp'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Acquire | Sound'UnrealI.Pupae.hiss2pp' | ||||||||
Aggressiveness | 10.0 | ||||||||
bCanStrafe | True | ||||||||
CarcassType | Class'UnrealI.PupaeCarcass' | ||||||||
CollisionHeight | 9.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
CombatStyle | 1.0 | ||||||||
Die | Sound'UnrealI.Pupae.death1pp' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealI.Pupae.hiss1pp' | ||||||||
GroundSpeed | 260.0 | ||||||||
Health | 65 | ||||||||
HitSound1 | Sound'UnrealI.Pupae.injur1pp' | ||||||||
HitSound2 | Sound'UnrealI.Pupae.injur2pp' | ||||||||
Intelligence | BRAINS_NONE | ||||||||
JumpZ | 340.0 | ||||||||
Mass | 80.0 | ||||||||
MeleeRange | 280.0 | ||||||||
Mesh | LodMesh'UnrealI.Pupae1' | ||||||||
PeripheralVision | -0.4 | ||||||||
Roam | Sound'UnrealI.Pupae.roam1pp' | ||||||||
RotationRate |
|
||||||||
SightRadius | 3000.0 | ||||||||
Threaten | Sound'UnrealI.Pupae.hiss3pp' | ||||||||
Visibility | 100 | ||||||||
WaterSpeed | 100.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
AttitudeToCreature[edit]
Overrides: ScriptedPawn.AttitudeToCreature
JumpOffPawn[edit]
Overrides: ScriptedPawn.JumpOffPawn
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
MeleeAttack[edit]
Inherits from: ScriptedPawn.MeleeAttack
MeleeAttack.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
StartUp[edit]
Inherits from: ScriptedPawn.StartUp
Modifiers: auto
StartUp.SetMovementPhysics[edit]
Overrides: SetMovementPhysics (global)