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UE1:Pupae (U1)

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U1 Object >> Actor >> Pawn >> ScriptedPawn >> Pupae
Package: 
UnrealI
This class in other games:
RTNP, UT

Pupae.

Properties[edit]

Property group 'Pupae'[edit]

BiteDamage[edit]

Type: byte

Basic damage done by bite.

Default value: 10

LungeDamage[edit]

Type: byte

Basic damage done by bite.

Default value: 20

Property group 'Sounds'[edit]

bite[edit]

Type: Sound


Default value: Sound'UnrealI.Pupae.bite1pp'

chew[edit]

Type: Sound


Default value: Sound'UnrealI.Pupae.munch1p'

lunge[edit]

Type: Sound


Default value: Sound'UnrealI.Pupae.hiss2pp'

stab[edit]

Type: Sound


Default value: Sound'UnrealI.Pupae.hiss1pp'

tear[edit]

Type: Sound


Default value: Sound'UnrealI.Pupae.tear1pp'

Default values[edit]

Property Value
Acquire Sound'UnrealI.Pupae.hiss2pp'
Aggressiveness 10.0
bCanStrafe True
CarcassType Class'UnrealI.PupaeCarcass'
CollisionHeight 9.0
CollisionRadius 28.0
CombatStyle 1.0
Die Sound'UnrealI.Pupae.death1pp'
DrawType DT_Mesh
Fear Sound'UnrealI.Pupae.hiss1pp'
GroundSpeed 260.0
Health 65
HitSound1 Sound'UnrealI.Pupae.injur1pp'
HitSound2 Sound'UnrealI.Pupae.injur2pp'
Intelligence BRAINS_NONE
JumpZ 340.0
Mass 80.0
MeleeRange 280.0
Mesh LodMesh'UnrealI.Pupae1'
PeripheralVision -0.4
Roam Sound'UnrealI.Pupae.roam1pp'
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 65000
SightRadius 3000.0
Threaten Sound'UnrealI.Pupae.hiss3pp'
Visibility 100
WaterSpeed 100.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions[edit]

AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


JumpOffPawn[edit]

function JumpOffPawn ()

Overrides: ScriptedPawn.JumpOffPawn


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

MeleeAttack[edit]

Inherits from: ScriptedPawn.MeleeAttack

Ignores: HearNoise, SeePlayer

MeleeAttack.Bump[edit]

singular event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


StartUp[edit]

Inherits from: ScriptedPawn.StartUp

Modifiers: auto

StartUp.SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: SetMovementPhysics (global)


Waiting[edit]