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UE1:RelicRedemptionInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicRedemptionInventory
Package: 
Relics

null

Default values[edit]

Property Value
CollisionHeight 40.0
Icon Texture'Relics.Icons.RelicIconRedemption'
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Redemption!"
PickupViewMesh Mesh'Relics.RelicRedemption'
PickupViewScale 0.6
Skin Texture'Relics.Skins.JRelicRedemption'

Instance functions[edit]

ArmorAbsorbDamage[edit]

function int ArmorAbsorbDamage (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.ArmorAbsorbDamage


PrioritizeArmor[edit]

function Inventory PrioritizeArmor (int Damage, name DamageType, Object.Vector HitLocation)

Overrides: Inventory.PrioritizeArmor