Always snap to grid
UE1:RelicRegenInventory (UT)
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Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicRegenInventory |
- Package:
- Relics
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Properties[edit]
InstFlash[edit]
Type: float
Default value: -0.4
InstFog[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 475.0 |
Y | 325.0 |
Z | 145.0 |
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 40.0 |
Icon | Texture'Relics.Icons.RelicIconRegen' |
LightSaturation | 0 |
Physics | PHYS_Rotating |
PickupMessage | "You picked up the Relic of Regeneration!" |
PickupViewMesh | Mesh'Relics.RelicRegen' |
PickupViewScale | 0.5 |
ShellSkin | Texture'Relics.Skins.RelicBlue' |
Skin | Texture'Relics.Skins.JRelicRegen_01' |
Texture | Texture'Relics.Skins.JRelicRegen_01' |
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: RelicInventory.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: RelicInventory.Activated.EndState
Activated.Timer[edit]
event Timer ()
Overrides: RelicInventory.Activated.Timer