Always snap to grid

UE1:RelicRegenInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicRegenInventory
Package: 
Relics

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Properties

InstFlash

Type: float


Default value: -0.4

InstFog

Type: Object.Vector


Default value:

Member Value
X 475.0
Y 325.0
Z 145.0

Default values

Property Value
CollisionHeight 40.0
Icon Texture'Relics.Icons.RelicIconRegen'
LightSaturation 0
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Regeneration!"
PickupViewMesh Mesh'Relics.RelicRegen'
PickupViewScale 0.5
ShellSkin Texture'Relics.Skins.RelicBlue'
Skin Texture'Relics.Skins.JRelicRegen_01'
Texture Texture'Relics.Skins.JRelicRegen_01'

States

Activated

Activated.BeginState

event BeginState ()

Overrides: RelicInventory.Activated.BeginState


Activated.EndState

event EndState ()

Overrides: RelicInventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: RelicInventory.Activated.Timer