The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:RockSlide (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealI
- Direct subclass:
- MagmaBurst
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RockSlide.
Properties[edit]
Property group 'RockSlide'[edit]
CubeDimensions[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 50.0 |
Y | 50.0 |
Z | 50.0 |
InitialDirection[edit]
Type: Object.Rotator
MaxBetweenTime[edit]
Type: float
Default value: 3.0
maxInitialSpeed[edit]
Type: float
MaxScaleFactor[edit]
Type: float
Default value: 1.0
MinBetweenTime[edit]
Type: float
Default value: 1.0
minInitialSpeed[edit]
Type: float
MinScaleFactor[edit]
Type: float
Default value: 0.5
TimeLength[edit]
Type: float
Default value: 10.0
TimeLimit[edit]
Type: bool
Is there a limit on it's lifespan?
Internal variables[edit]
NextRockTime[edit]
Type: float
TotalPassedTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bStatic | False |
Tag | 'Event1' |
Texture | Texture'UnrealShare.S_Bubble2' |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions[edit]
MakeRock[edit]
function MakeRock ()
States[edit]
Active[edit]
Triggered[edit]
Modifiers: auto
Triggered.Trigger[edit]
Overrides: Actor.Trigger (global)