I'm a doctor, not a mechanic

UE1:RockSlide (U1)

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U1 Object >> Actor >> Keypoint >> RockSlide
Package: 
UnrealI
Direct subclass:
MagmaBurst
This class in other games:
RTNP, UT

RockSlide.

Properties[edit]

Property group 'RockSlide'[edit]

CubeDimensions[edit]

Type: Object.Vector


Default value:

Member Value
X 50.0
Y 50.0
Z 50.0

InitialDirection[edit]

Type: Object.Rotator


MaxBetweenTime[edit]

Type: float


Default value: 3.0

maxInitialSpeed[edit]

Type: float


MaxScaleFactor[edit]

Type: float


Default value: 1.0

MinBetweenTime[edit]

Type: float


Default value: 1.0

minInitialSpeed[edit]

Type: float


MinScaleFactor[edit]

Type: float


Default value: 0.5

TimeLength[edit]

Type: float


Default value: 10.0

TimeLimit[edit]

Type: bool

Is there a limit on it's lifespan?

Internal variables[edit]

NextRockTime[edit]

Type: float


TotalPassedTime[edit]

Type: float


Default values[edit]

Property Value
bStatic False
Tag 'Event1'
Texture Texture'UnrealShare.S_Bubble2'

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

MakeRock[edit]

function MakeRock ()


States[edit]

Active[edit]

Triggered[edit]

Modifiers: auto

Triggered.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)