Always snap to grid

UE1:ShellCase (UT)

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UT Object >> Actor >> Projectile >> ShellCase
Package: 
UnrealShare
This class in other games:
RTNP, U1

ShellCase.

Properties[edit]

bHasBounced[edit]

Type: bool


numBounces[edit]

Type: int


Default values[edit]

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bNetOptional True
bReplicateInstigator False
bUnlit True
LifeSpan 3.0
LightBrightness 250
LightEffect LE_NonIncidence
LightHue 28
LightRadius 7
LightSaturation 128
LightType LT_Steady
MaxSpeed 1000.0
Mesh LodMesh'UnrealShare.Shell'
NetPriority 1.5
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

Eject[edit]

function Eject (Object.Vector Vel)