Always snap to grid
UE1:ShellCase (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ShellCase |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ShellCase.
Properties[edit]
bHasBounced[edit]
Type: bool
numBounces[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideActors | False |
bFixedRotationDir | True |
bNetOptional | True |
bReplicateInstigator | False |
bUnlit | True |
LifeSpan | 3.0 |
LightBrightness | 250 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 7 |
LightSaturation | 128 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
Mesh | LodMesh'UnrealShare.Shell' |
NetPriority | 1.5 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
Eject[edit]
function Eject (Object.Vector Vel)