I don't need to test my programs. I have an error-correcting modem.

UE1:ShieldBeltEffect (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Effects >> ShieldBeltEffect
Package: 
UnrealShare
Direct subclass:
UPakShieldEffect
This class in other games:
U1, UT

ShieldBeltEffect.

Properties[edit]

LowDetailTexture[edit]

Type: Texture


Default value: Texture'UnrealShare.GoldSkin'

Default values[edit]

Property Value
AmbientGlow 64
bAnimByOwner True
bMeshEnviroMap True
bNetTemporary False
bOwnerNoSee True
bTrailerSameRotation True
bUnlit True
DrawType DT_Mesh
Fatness 157
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
ScaleGlow 0.5
Style STY_Translucent
Texture None

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer