My program doesn't have bugs. It just develops random features.
UE1:ShieldBeltEffect (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- UPakShieldEffect
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ShieldBeltEffect.
Properties
LowDetailTexture
Type: Texture
Default value: Texture'UnrealShare.GoldSkin'
Default values
Property | Value |
---|---|
AmbientGlow | 64 |
bAnimByOwner | True |
bMeshEnviroMap | True |
bNetTemporary | False |
bOwnerNoSee | True |
bTrailerSameRotation | True |
bUnlit | True |
DrawType | DT_Mesh |
Fatness | 157 |
Physics | PHYS_Trailer |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 0.5 |
Style | STY_Translucent |
Texture | None |
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer