I'm a doctor, not a mechanic
UE1:SkaarjCarcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SkaarjCarcass |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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SkaarjCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Death' |
bodyparts[0] | LodMesh'UnrealShare.SkaarjTail' |
bodyparts[1] | LodMesh'UnrealShare.SkaarjBody' |
bodyparts[2] | LodMesh'UnrealShare.SkaarjHand' |
bodyparts[3] | LodMesh'UnrealShare.SkaarjBody' |
bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
bodyparts[5] | LodMesh'UnrealShare.SkaarjLeg' |
bodyparts[6] | LodMesh'UnrealShare.CowBody1' |
bodyparts[7] | LodMesh'UnrealShare.SkaarjHead' |
Buoyancy | 140.0 |
CollisionHeight | 46.0 |
CollisionRadius | 35.0 |
Mass | 150.0 |
Mesh | LodMesh'UnrealShare.Skaarjw' |
ZOffset[1] | 0.0 |
ZOffset[3] | 0.3 |
ZOffset[4] | -0.5 |
ZOffset[5] | -0.5 |
Functions[edit]
Static functions[edit]
AllowChunk[edit]
Overrides: Carcass.AllowChunk
Instance functions[edit]
CreateReplacement[edit]
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
ForceMeshToExist[edit]
function ForceMeshToExist ()