Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SkaarjPlayer (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> SkaarjPlayer
Package: 
UnrealI
This class in other games:
RTNP, U1

SkaarjPlayer.

Default values[edit]

Property Value
BaseEyeHeight 24.75
breathagain Sound'UnrealI.Skaarj.SKPGasp1'
bSinglePlayer False
Buoyancy 118.8
CarcassType Class'UnrealI.TrooperCarcass'
CollisionHeight 42.0
CollisionRadius 32.0
Die Sound'UnrealI.Skaarj.SKPDeath1'
Die2 Sound'UnrealI.Skaarj.SKPDeath2'
Die3 Sound'UnrealI.Skaarj.SKPDeath3'
Die4 Sound'UnrealI.Skaarj.SKPDeath3'
drown Sound'UnrealI.Skaarj.SKPDrown1'
EyeHeight 24.75
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealI.Skaarj.SKPGasp1'
Health 130
HitSound1 Sound'UnrealI.Skaarj.SKPInjur1'
HitSound2 Sound'UnrealI.Skaarj.SKPInjur2'
HitSound3 Sound'UnrealI.Skaarj.SKPInjur3'
HitSound4 Sound'UnrealI.Skaarj.SKPInjur4'
JumpSound Sound'UnrealI.Skaarj.SKPJump1'
JumpZ 360.0
LandGrunt Sound'UnrealI.Skaarj.Land1SK'
Mass 120.0
MenuName "Skaarj"
Mesh LodMesh'UnrealI.sktrooper'
Skin Texture'UnrealI.Skins.sktrooper1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions[edit]

PlayCrawling[edit]

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDodge[edit]

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: PlayerPawn.PlayDodge


PlayDuck[edit]

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFeignDeath[edit]

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring[edit]

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising[edit]

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTurning[edit]

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


RunStep[edit]

simulated function RunStep ()


SwimAnimUpdate[edit]

function SwimAnimUpdate (bool bNotForward)

Overrides: PlayerPawn.SwimAnimUpdate


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep[edit]

simulated function WalkStep ()