Mostly Harmless
UE1:SkaarjPlayer (UT)
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Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> SkaarjPlayer |
Contents
- 1 Default values
- 2 Instance functions
- 2.1 PlayCrawling
- 2.2 PlayDodge
- 2.3 PlayDuck
- 2.4 PlayDying
- 2.5 PlayFeignDeath
- 2.6 PlayFiring
- 2.7 PlayGutHit
- 2.8 PlayHeadHit
- 2.9 PlayInAir
- 2.10 PlayLanded
- 2.11 PlayLeftHit
- 2.12 PlayRightHit
- 2.13 PlayRising
- 2.14 PlayRunning
- 2.15 PlaySwimming
- 2.16 PlayTurning
- 2.17 PlayWaiting
- 2.18 PlayWalking
- 2.19 PlayWeaponSwitch
- 2.20 RunStep
- 2.21 SwimAnimUpdate
- 2.22 TweenToRunning
- 2.23 TweenToSwimming
- 2.24 TweenToWaiting
- 2.25 TweenToWalking
- 2.26 WalkStep
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SkaarjPlayer.
Default values
Property | Value |
---|---|
BaseEyeHeight | 24.75 |
breathagain | Sound'UnrealI.Skaarj.SKPGasp1' |
bSinglePlayer | False |
Buoyancy | 118.8 |
CarcassType | Class'UnrealI.TrooperCarcass' |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
Die | Sound'UnrealI.Skaarj.SKPDeath1' |
Die2 | Sound'UnrealI.Skaarj.SKPDeath2' |
Die3 | Sound'UnrealI.Skaarj.SKPDeath3' |
Die4 | Sound'UnrealI.Skaarj.SKPDeath3' |
drown | Sound'UnrealI.Skaarj.SKPDrown1' |
EyeHeight | 24.75 |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealI.Skaarj.SKPGasp1' |
Health | 130 |
HitSound1 | Sound'UnrealI.Skaarj.SKPInjur1' |
HitSound2 | Sound'UnrealI.Skaarj.SKPInjur2' |
HitSound3 | Sound'UnrealI.Skaarj.SKPInjur3' |
HitSound4 | Sound'UnrealI.Skaarj.SKPInjur4' |
JumpSound | Sound'UnrealI.Skaarj.SKPJump1' |
JumpZ | 360.0 |
LandGrunt | Sound'UnrealI.Skaarj.Land1SK' |
Mass | 120.0 |
MenuName | "Skaarj" |
Mesh | LodMesh'UnrealI.sktrooper' |
Skin | Texture'UnrealI.Skins.sktrooper1' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions
PlayCrawling
function PlayCrawling ()
Overrides: Pawn.PlayCrawling
PlayDodge
function PlayDodge (Actor.EDodgeDir DodgeMove)
Overrides: PlayerPawn.PlayDodge
PlayDuck
function PlayDuck ()
Overrides: Pawn.PlayDuck
PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: Pawn.PlayDying
PlayFeignDeath
function PlayFeignDeath ()
Overrides: PlayerPawn.PlayFeignDeath
PlayFiring
function PlayFiring ()
Overrides: Pawn.PlayFiring
PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Pawn.PlayGutHit
PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Pawn.PlayHeadHit
PlayInAir
function PlayInAir ()
Overrides: Pawn.PlayInAir
PlayLanded
function PlayLanded (float impactVel)
Overrides: Pawn.PlayLanded
PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Pawn.PlayLeftHit
PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Pawn.PlayRightHit
PlayRising
function PlayRising ()
Overrides: PlayerPawn.PlayRising
PlayRunning
function PlayRunning ()
Overrides: Pawn.PlayRunning
PlaySwimming
function PlaySwimming ()
Overrides: PlayerPawn.PlaySwimming
PlayTurning
function PlayTurning ()
Overrides: PlayerPawn.PlayTurning
PlayWaiting
function PlayWaiting ()
Overrides: Pawn.PlayWaiting
PlayWalking
function PlayWalking ()
Overrides: Pawn.PlayWalking
PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
Overrides: Pawn.PlayWeaponSwitch
RunStep
simulated function RunStep ()
SwimAnimUpdate
function SwimAnimUpdate (bool bNotForward)
Overrides: PlayerPawn.SwimAnimUpdate
TweenToRunning
function TweenToRunning (float tweentime)
Overrides: Pawn.TweenToRunning
TweenToSwimming
function TweenToSwimming (float tweentime)
Overrides: Pawn.TweenToSwimming
TweenToWaiting
function TweenToWaiting (float tweentime)
Overrides: Pawn.TweenToWaiting
TweenToWalking
function TweenToWalking (float tweentime)
Overrides: Pawn.TweenToWalking
WalkStep
simulated function WalkStep ()