I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Slith (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Slith |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AttitudeToCreature
- 2.2 CanFireAtEnemy
- 2.3 ClawDamageTarget
- 2.4 JumpOutOfWater
- 2.5 PlayAcquisitionSound
- 2.6 PlayChallenge
- 2.7 PlayDive
- 2.8 PlayDying
- 2.9 PlayInAir
- 2.10 PlayLanded
- 2.11 PlayMeleeAttack
- 2.12 PlayMovingAttack
- 2.13 PlayOutOfWater
- 2.14 PlayPatrolStop
- 2.15 PlayRangedAttack
- 2.16 PlayRunning
- 2.17 PlayTakeHit
- 2.18 PlayThreatening
- 2.19 PlayTurning
- 2.20 PlayVictoryDance
- 2.21 PlayWaiting
- 2.22 PlayWaitingAmbush
- 2.23 PlayWalking
- 2.24 PreSetMovement
- 2.25 SetFall
- 2.26 SetMovementPhysics
- 2.27 ShootTarget
- 2.28 TweenToFalling
- 2.29 TweenToFighter
- 2.30 TweenToPatrolStop
- 2.31 TweenToRunning
- 2.32 TweenToWaiting
- 2.33 TweenToWalking
- 3 States
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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Slith.
Properties[edit]
Property group 'Slith'[edit]
ClawDamage[edit]
Type: byte
Basic damage done by Claw/punch.
Default value: 25
Property group 'Sounds'[edit]
charge[edit]
Type: Sound
die2[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.deathWsl'
dive[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.dive2sl'
scratch[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.scratch1sl'
slash[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.yell4sl'
slice[edit]
Type: Sound
slick[edit]
Type: Sound
slither[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.slithr1sl'
surface[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.surf1sl'
swim[edit]
Type: Sound
Default value: Sound'UnrealShare.Slith.swim1sl'
Internal variables[edit]
bFirstAttack[edit]
Type: bool
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 850.0 | ||||||||
Acquire | Sound'UnrealShare.Slith.yell1sl' | ||||||||
Aggressiveness | 0.7 | ||||||||
AmbientSound | Sound'UnrealShare.Slith.amb1sl' | ||||||||
bHasRangedAttack | True | ||||||||
bMovingRangedAttack | True | ||||||||
Buoyancy | 200.0 | ||||||||
CarcassType | Class'UnrealShare.SlithCarcass' | ||||||||
CollisionHeight | 44.0 | ||||||||
CollisionRadius | 48.0 | ||||||||
CombatStyle | 0.85 | ||||||||
Die | Sound'UnrealShare.Slith.deathLsl' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealShare.Slith.yell3sl' | ||||||||
GroundSpeed | 250.0 | ||||||||
Health | 210 | ||||||||
HitSound1 | Sound'UnrealShare.Slith.injur1sl' | ||||||||
HitSound2 | Sound'UnrealShare.Slith.injur2sl' | ||||||||
JumpZ | 120.0 | ||||||||
Mass | 200.0 | ||||||||
MeleeRange | 50.0 | ||||||||
Mesh | LodMesh'UnrealShare.Slith1' | ||||||||
ProjectileSpeed | 750.0 | ||||||||
RangedProjectile | Class'UnrealShare.SlithProjectile' | ||||||||
ReducedDamagePct | 1.0 | ||||||||
ReducedDamageType | 'Corroded' | ||||||||
ReFireRate | 0.4 | ||||||||
Roam | Sound'UnrealShare.Slith.roam1sl' | ||||||||
RotationRate |
|
||||||||
SightRadius | 2000.0 | ||||||||
Threaten | Sound'UnrealShare.Slith.yell2sl' | ||||||||
TimeBetweenAttacks | 1.2 | ||||||||
UnderWaterTime | -1.0 | ||||||||
Visibility | 150 | ||||||||
WalkingSpeed | 0.3 | ||||||||
WaterSpeed | 280.0 |
Instance functions[edit]
AttitudeToCreature[edit]
Overrides: ScriptedPawn.AttitudeToCreature
CanFireAtEnemy[edit]
Overrides: ScriptedPawn.CanFireAtEnemy
ClawDamageTarget[edit]
JumpOutOfWater[edit]
Overrides: ScriptedPawn.JumpOutOfWater
PlayAcquisitionSound[edit]
Overrides: ScriptedPawn.PlayAcquisitionSound
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDive[edit]
Overrides: Pawn.PlayDive
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayOutOfWater[edit]
Overrides: Pawn.PlayOutOfWater
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
SetFall[edit]
Overrides: ScriptedPawn.SetFall
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
ShootTarget[edit]
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
MeleeAttack[edit]
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
MeleeAttack.BeginState[edit]
Overrides: ScriptedPawn.MeleeAttack.BeginState
MeleeAttack.EndState[edit]
Overrides: Object.EndState (global)
MeleeAttack.PlayMeleeAttack[edit]
Overrides: PlayMeleeAttack (global)