Cogito, ergo sum

UE1:Slith (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Pawn >> ScriptedPawn >> Slith
Package: 
UnrealShare
This class in other games:
RTNP, U1

Slith.

Properties[edit]

Property group 'Slith'[edit]

ClawDamage[edit]

Type: byte

Basic damage done by Claw/punch.

Default value: 25

Property group 'Sounds'[edit]

charge[edit]

Type: Sound


die2[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.deathWsl'

dive[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.dive2sl'

scratch[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.scratch1sl'

slash[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.yell4sl'

slice[edit]

Type: Sound


slick[edit]

Type: Sound


slither[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.slithr1sl'

surface[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.surf1sl'

swim[edit]

Type: Sound


Default value: Sound'UnrealShare.Slith.swim1sl'

Internal variables[edit]

bFirstAttack[edit]

Type: bool


Default values[edit]

Property Value
AccelRate 850.0
Acquire Sound'UnrealShare.Slith.yell1sl'
Aggressiveness 0.7
AmbientSound Sound'UnrealShare.Slith.amb1sl'
bHasRangedAttack True
bMovingRangedAttack True
Buoyancy 200.0
CarcassType Class'UnrealShare.SlithCarcass'
CollisionHeight 44.0
CollisionRadius 48.0
CombatStyle 0.85
Die Sound'UnrealShare.Slith.deathLsl'
DrawType DT_Mesh
Fear Sound'UnrealShare.Slith.yell3sl'
GroundSpeed 250.0
Health 210
HitSound1 Sound'UnrealShare.Slith.injur1sl'
HitSound2 Sound'UnrealShare.Slith.injur2sl'
JumpZ 120.0
Mass 200.0
MeleeRange 50.0
Mesh LodMesh'UnrealShare.Slith1'
ProjectileSpeed 750.0
RangedProjectile Class'UnrealShare.SlithProjectile'
ReducedDamagePct 1.0
ReducedDamageType 'Corroded'
ReFireRate 0.4
Roam Sound'UnrealShare.Slith.roam1sl'
RotationRate
Member Value
Pitch 3072
Roll 6000
Yaw 40000
SightRadius 2000.0
Threaten Sound'UnrealShare.Slith.yell2sl'
TimeBetweenAttacks 1.2
UnderWaterTime -1.0
Visibility 150
WalkingSpeed 0.3
WaterSpeed 280.0

Instance functions[edit]

AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


CanFireAtEnemy[edit]

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


ClawDamageTarget[edit]

function ClawDamageTarget ()


JumpOutOfWater[edit]

function JumpOutOfWater (Object.Vector jumpDir)

Overrides: ScriptedPawn.JumpOutOfWater


PlayAcquisitionSound[edit]

function PlayAcquisitionSound ()

Overrides: ScriptedPawn.PlayAcquisitionSound


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDive[edit]

function PlayDive ()

Overrides: Pawn.PlayDive


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayMovingAttack[edit]

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayOutOfWater[edit]

function PlayOutOfWater ()

Overrides: Pawn.PlayOutOfWater


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


SetFall[edit]

function SetFall ()

Overrides: ScriptedPawn.SetFall


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


ShootTarget[edit]

function ShootTarget ()


TweenToFalling[edit]

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

MeleeAttack[edit]

Inherits from: ScriptedPawn.MeleeAttack

Ignores: Bump, HearNoise, SeePlayer

MeleeAttack.BeginState[edit]

event BeginState ()

Overrides: ScriptedPawn.MeleeAttack.BeginState


MeleeAttack.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


MeleeAttack.PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: PlayMeleeAttack (global)