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UE1:Sparks (UT)

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UT Object >> Actor >> Effects >> Sparks
Package: 
UnrealShare
This class in other games:
RTNP, U1, U2

Sparks.

Properties

Property group 'Sparks'

AngularDeviation

Type: int

approx. 0x2000 -> 8192

MaxBetweenTime

Type: float

1.0

Default value: 1.0

MaxBrightness

Type: float

1.0 " "

Default value: 1.0

MaxBurnTime

Type: float

1.0

Default value: 1.0

MaxSpawnedAtOnce

Type: int

3

Default value: 3

MaxSpawnSpeed

Type: float

300

Default value: 300.0

MinBetweenTime

Type: float

0.4

Default value: 0.4

MinBrightness

Type: float

0.7 (values can only go from 0.0 -> 1.0)

Default value: 0.7

MinBurnTime

Type: float

0.4

Default value: 0.4

MinSpawnedAtOnce

Type: int

1

Default value: 1

MinSpawnSpeed

Type: float

200

Default value: 200.0

SpawnCenterDir

Type: Object.Rotator


Internal variables

i

Type: int


NextSparkTime

Type: float


NumSpawnedNow

Type: int


Default values

Property Value
bHidden True
bNetTemporary False
DrawType DT_Mesh
LifeSpan 1000.0
LightBrightness 78
LightHue 96
LightRadius 4
LightSaturation 224
Mesh LodMesh'UnrealShare.bolt1'

States

StartState

Modifiers: auto

StartState.MoreSparks

function MoreSparks ()