My program doesn't have bugs. It just develops random features.

UE1:Squid (U1)

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U1 Object >> Actor >> Pawn >> ScriptedPawn >> Squid
Package: 
UnrealI
This class in other games:
RTNP, UT

Squid.

Properties

Property group 'Sounds'

flop

Type: Sound


grab

Type: Sound


Default value: Sound'UnrealI.Squid.grab1sq'

slap

Type: Sound


Default value: Sound'UnrealI.Squid.slap1sq'

slapgrabhit

Type: Sound


Default value: Sound'UnrealI.Squid.hit1sq'

spin

Type: Sound


thrust

Type: Sound


Default value: Sound'UnrealI.Squid.thrust1sq'

thrusthit

Type: Sound


Default value: Sound'UnrealI.Squid.hit1sq'

turn

Type: Sound


Default value: Sound'UnrealI.Squid.turn1sq'

Property group 'Squid'

SlapDamage

Type: byte

Basic damage done by bite.

Default value: 30

ThrustDamage

Type: byte

Basic damage done by bite.

Default value: 35

Default values

Property Value
Aggressiveness 0.8
AirSpeed 0.0
AmbientSound Sound'UnrealI.Squid.amb1sq'
Buoyancy 200.0
CollisionHeight 60.0
CollisionRadius 40.0
Die Sound'UnrealI.Squid.death1sq'
DrawType DT_Mesh
GroundSpeed 0.0
Health 260
HitSound1 Sound'UnrealI.Squid.injur1sq'
HitSound2 Sound'UnrealI.Squid.injur2sq'
Intelligence BRAINS_REPTILE
Mass 200.0
MeleeRange 70.0
Mesh LodMesh'UnrealI.Squid1'
PeripheralVision -0.5
RotationRate
Member Value
Pitch 13000
Roll 13000
SightRadius 2000.0
WaterSpeed 260.0

Functions

Events

ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


Other instance functions

GrabTarget

function GrabTarget ()


MeleeDamageTarget

function bool MeleeDamageTarget (int hitdamage, Object.Vector pushdir)

Overrides: ScriptedPawn.MeleeDamageTarget


PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


SlapTarget

function SlapTarget ()


ThrustTarget

function ThrustTarget ()


TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States

Flopping

Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer

Flopping.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Flopping.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed (global)


Flopping.Timer

event Timer ()

Overrides: Actor.Timer (global)


Flopping.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: ZoneChange (global)


MeleeAttack

Inherits from: ScriptedPawn.MeleeAttack

Ignores: Bump, HearNoise, SeePlayer

MeleeAttack.AnimEnd

event AnimEnd ()

Overrides: ScriptedPawn.MeleeAttack.AnimEnd


MeleeAttack.BeginState

event BeginState ()

Overrides: ScriptedPawn.MeleeAttack.BeginState


MeleeAttack.EndState

event EndState ()

Overrides: Object.EndState (global)


MeleeAttack.EnemyNotVisible

event EnemyNotVisible ()

Overrides: ScriptedPawn.MeleeAttack.EnemyNotVisible


MeleeAttack.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ScriptedPawn.MeleeAttack.TakeDamage


MeleeAttack.KeepAttacking

function KeepAttacking ()

Overrides: ScriptedPawn.MeleeAttack.KeepAttacking


TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.BeginState

event BeginState ()

Overrides: ScriptedPawn.TacticalMove.BeginState


TacticalMove.Timer

event Timer ()

Overrides: ScriptedPawn.TacticalMove.Timer