My program doesn't have bugs. It just develops random features.
UE1:Squid (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Squid |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 GrabTarget
- 2.2.2 MeleeDamageTarget
- 2.2.3 PlayChallenge
- 2.2.4 PlayDying
- 2.2.5 PlayInAir
- 2.2.6 PlayLanded
- 2.2.7 PlayMeleeAttack
- 2.2.8 PlayPatrolStop
- 2.2.9 PlayRunning
- 2.2.10 PlayTakeHit
- 2.2.11 PlayThreatening
- 2.2.12 PlayTurning
- 2.2.13 PlayVictoryDance
- 2.2.14 PlayWaiting
- 2.2.15 PlayWaitingAmbush
- 2.2.16 PlayWalking
- 2.2.17 PreSetMovement
- 2.2.18 SetMovementPhysics
- 2.2.19 SlapTarget
- 2.2.20 ThrustTarget
- 2.2.21 TweenToFalling
- 2.2.22 TweenToFighter
- 2.2.23 TweenToPatrolStop
- 2.2.24 TweenToRunning
- 2.2.25 TweenToWaiting
- 2.2.26 TweenToWalking
- 3 States
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Squid.
Properties
Property group 'Sounds'
flop
Type: Sound
grab
Type: Sound
Default value: Sound'UnrealI.Squid.grab1sq'
slap
Type: Sound
Default value: Sound'UnrealI.Squid.slap1sq'
slapgrabhit
Type: Sound
Default value: Sound'UnrealI.Squid.hit1sq'
spin
Type: Sound
thrust
Type: Sound
Default value: Sound'UnrealI.Squid.thrust1sq'
thrusthit
Type: Sound
Default value: Sound'UnrealI.Squid.hit1sq'
turn
Type: Sound
Default value: Sound'UnrealI.Squid.turn1sq'
Property group 'Squid'
SlapDamage
Type: byte
Basic damage done by bite.
Default value: 30
ThrustDamage
Type: byte
Basic damage done by bite.
Default value: 35
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
Aggressiveness | 0.8 | ||||||
AirSpeed | 0.0 | ||||||
AmbientSound | Sound'UnrealI.Squid.amb1sq' | ||||||
Buoyancy | 200.0 | ||||||
CollisionHeight | 60.0 | ||||||
CollisionRadius | 40.0 | ||||||
Die | Sound'UnrealI.Squid.death1sq' | ||||||
DrawType | DT_Mesh | ||||||
GroundSpeed | 0.0 | ||||||
Health | 260 | ||||||
HitSound1 | Sound'UnrealI.Squid.injur1sq' | ||||||
HitSound2 | Sound'UnrealI.Squid.injur2sq' | ||||||
Intelligence | BRAINS_REPTILE | ||||||
Mass | 200.0 | ||||||
MeleeRange | 70.0 | ||||||
Mesh | LodMesh'UnrealI.Squid1' | ||||||
PeripheralVision | -0.5 | ||||||
RotationRate |
|
||||||
SightRadius | 2000.0 | ||||||
WaterSpeed | 260.0 |
Functions
Events
ZoneChange
Overrides: ScriptedPawn.ZoneChange
Other instance functions
GrabTarget
MeleeDamageTarget
Overrides: ScriptedPawn.MeleeDamageTarget
PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
PlayDying
Overrides: Pawn.PlayDying
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
PlayRunning
Overrides: Pawn.PlayRunning
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayThreatening
Overrides: Pawn.PlayThreatening
PlayTurning
Overrides: Pawn.PlayTurning
PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
PlayWalking
Overrides: Pawn.PlayWalking
PreSetMovement
Overrides: Pawn.PreSetMovement
SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
SlapTarget
ThrustTarget
TweenToFalling
Overrides: Pawn.TweenToFalling
TweenToFighter
Overrides: Pawn.TweenToFighter
TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking
States
Flopping
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
Flopping.Landed
Overrides: Pawn.Landed (global)
Flopping.Timer
Overrides: Actor.Timer (global)
Flopping.ZoneChange
Overrides: ZoneChange (global)
MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
MeleeAttack.AnimEnd
Overrides: ScriptedPawn.MeleeAttack.AnimEnd
MeleeAttack.BeginState
Overrides: ScriptedPawn.MeleeAttack.BeginState
MeleeAttack.EndState
Overrides: Object.EndState (global)
MeleeAttack.EnemyNotVisible
Overrides: ScriptedPawn.MeleeAttack.EnemyNotVisible
MeleeAttack.TakeDamage
Overrides: ScriptedPawn.MeleeAttack.TakeDamage
MeleeAttack.KeepAttacking
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
TacticalMove
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.BeginState
Overrides: ScriptedPawn.TacticalMove.BeginState
TacticalMove.Timer
Overrides: ScriptedPawn.TacticalMove.Timer