Gah - a solution with more questions. – EntropicLqd
UE1:SuperShockBeam (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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SuperShockBeam.
Properties
MoveAmount
Type: Object.Vector
NumPuffs
Type: int
Default values
Property | Value | ||||
---|---|---|---|---|---|
bFixedRotationDir | True | ||||
bParticles | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawScale | 0.44 | ||||
DrawType | DT_Mesh | ||||
LifeSpan | 0.27 | ||||
Mesh | LodMesh'Botpack.SShockbm' | ||||
Physics | PHYS_Rotating | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Rotation |
|
||||
RotationRate |
|
||||
Style | STY_Translucent | ||||
Texture | Texture'Botpack.Effects.jenergy3' |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer