Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TBMutator (UT)
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TBMutator. Steve Sinclair, Digital Extremes, Jan 4, 2000 originally this was going to be a HUD mutation but using actual sprites worked better than overlays I stayed with the HUDmutator paradigm because it was the easiest way for me to hook this into network clients and might also be complimented by some more PostRender action
Properties[edit]
mMaxScale[edit]
Type: float
Default value: 14.0
mMinScale[edit]
Type: float
Default value: 0.3
PlayerOwner[edit]
Type: PlayerPawn
Functions[edit]
Events[edit]
PostRender[edit]
simulated event PostRender (Canvas canvas)
Overrides: Mutator.PostRender
Tick[edit]
simulated event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions[edit]
SetSymbol[edit]
simulated function SetSymbol (IdentitySymbol s, byte team)