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UE1:TMaleBody (UT)

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UT Object >> Actor >> Decoration >> Carcass >> UTHumanCarcass >> TMaleBody
Package: 
BotPack
Direct subclasses:
TBossCarcass, TMale1Carcass, TMale2Carcass

TMaleBody.

Properties[edit]

bJerking[edit]

Type: bool


Jerks[edit]

Type: name

Array size: 4


Default value, index 0: 'GutHit'

Default value, index 1: 'HeadHit'

Default value, index 2: 'LeftHit'

Default value, index 3: 'RightHit'

LastHit[edit]

Type: float


Default values[edit]

Property Value
AnimSequence 'Dead1'
bBlockActors True
bBlockPlayers True
Mass 100.0
MasterReplacement Class'BotPack.TMaleMasterChunk'

Functions[edit]

Events[edit]

AnimEnd[edit]

event AnimEnd ()

Overrides: UTHumanCarcass.AnimEnd


TakeDamage[edit]

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: UTHumanCarcass.TakeDamage


Other instance functions[edit]

SpawnHead[edit]

function SpawnHead ()

Overrides: UTHumanCarcass.SpawnHead