I'm a doctor, not a mechanic
UE1:UTHumanCarcass (UT)
Object >> Actor >> Decoration >> Carcass >> UTHumanCarcass |
Contents
- Package:
- BotPack
- Direct subclasses:
- TFemaleBody, TMaleBody
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UTHumanCarcass.
Properties[edit]
Property group 'UTHumanCarcass'[edit]
bGreenBlood[edit]
Type: bool
GibSounds[edit]
Type: Sound
Array size: 4
Default value, index 0: Sound'UnrealShare.Gibs.Gib1'
Default value, index 1: Sound'Botpack.Male.NewGib'
Default value, index 2: Sound'UnrealShare.Gibs.Gib4'
Default value, index 3: Sound'UnrealShare.Gibs.Gib5'
LandedSound[edit]
Type: Sound
Default value: Sound'UnrealShare.Gibs.Thump'
Internal variables[edit]
bCorroding[edit]
Type: bool
bPermanent[edit]
Type: bool
bThumped[edit]
Type: bool
DeathZone[edit]
Type: ZoneInfo
ExistTime[edit]
Type: float
MasterReplacement[edit]
Type: class<UTMasterCreatureChunk>
Pool[edit]
Type: Decal
ReducedHeightFactor[edit]
Type: float
Default value: 0.3
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bReducedHeight | True | ||||
bSlidingCarcass | True | ||||
CollisionHeight | 13.0 | ||||
CollisionRadius | 27.0 | ||||
NetPriority | 2.5 | ||||
PrePivot |
|
||||
RemoteRole | ROLE_SimulatedProxy | ||||
TransientSoundVolume | 3.0 |
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: Actor.AnimEnd
Destroyed[edit]
Overrides: Carcass.Destroyed
HitWall[edit]
Overrides: Actor.HitWall
Landed[edit]
Overrides: Decoration.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
Overrides: Carcass.TakeDamage
Other instance functions[edit]
ChunkUp[edit]
Overrides: Carcass.ChunkUp
CreateReplacement[edit]
Overrides: Carcass.CreateReplacement
GibSound[edit]
Initfor[edit]
Overrides: Carcass.Initfor
LandThump[edit]
LieStill[edit]
ReduceCylinder[edit]
SpawnHead[edit]
States[edit]
Corroding[edit]
Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange
Corroding.BeginState[edit]
Overrides: Object.BeginState (global)
Corroding.Tick[edit]
Overrides: Actor.Tick (global)
Dead[edit]
Dead.BaseChange[edit]
Overrides: Decoration.BaseChange (global)
Dead.BeginState[edit]
Overrides: Carcass.Dead.BeginState
Dead.Timer[edit]
Overrides: Carcass.Dead.Timer
Dead.AddFliesAndRats[edit]
Overrides: Carcass.Dead.AddFliesAndRats
Dead.CheckZoneCarcasses[edit]
Overrides: Carcass.Dead.CheckZoneCarcasses
Dying[edit]
Inherits from: Carcass.Dying
Modifiers: auto
Dying.BeginState[edit]
Overrides: Object.BeginState (global)