I'm a doctor, not a mechanic

UE1:UTHumanCarcass (UT)

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UT Object >> Actor >> Decoration >> Carcass >> UTHumanCarcass
Package: 
BotPack
Direct subclasses:
TFemaleBody, TMaleBody

UTHumanCarcass.

Properties[edit]

Property group 'UTHumanCarcass'[edit]

bGreenBlood[edit]

Type: bool


GibSounds[edit]

Type: Sound

Array size: 4


Default value, index 0: Sound'UnrealShare.Gibs.Gib1'

Default value, index 1: Sound'Botpack.Male.NewGib'

Default value, index 2: Sound'UnrealShare.Gibs.Gib4'

Default value, index 3: Sound'UnrealShare.Gibs.Gib5'

LandedSound[edit]

Type: Sound


Default value: Sound'UnrealShare.Gibs.Thump'

Internal variables[edit]

bCorroding[edit]

Type: bool


bPermanent[edit]

Type: bool


bThumped[edit]

Type: bool


DeathZone[edit]

Type: ZoneInfo


ExistTime[edit]

Type: float


MasterReplacement[edit]

Type: class<UTMasterCreatureChunk>


Pool[edit]

Type: Decal


ReducedHeightFactor[edit]

Type: float


Default value: 0.3

Default values[edit]

Property Value
bReducedHeight True
bSlidingCarcass True
CollisionHeight 13.0
CollisionRadius 27.0
NetPriority 2.5
PrePivot
Member Value
Z 28.0
RemoteRole ROLE_SimulatedProxy
TransientSoundVolume 3.0

Functions[edit]

Events[edit]

AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd


Destroyed[edit]

simulated event Destroyed ()

Overrides: Carcass.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: Carcass.TakeDamage


Other instance functions[edit]

ChunkUp[edit]

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


CreateReplacement[edit]

function CreateReplacement ()

Overrides: Carcass.CreateReplacement


GibSound[edit]

function GibSound ()


Initfor[edit]

function Initfor (Actor Other)

Overrides: Carcass.Initfor


LandThump[edit]

function LandThump ()


LieStill[edit]

function LieStill ()


ReduceCylinder[edit]

function ReduceCylinder ()


SpawnHead[edit]

function SpawnHead ()


States[edit]

Corroding[edit]

Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange

Corroding.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Corroding.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Dead[edit]

Dead.BaseChange[edit]

singular event BaseChange ()

Overrides: Decoration.BaseChange (global)


Dead.BeginState[edit]

event BeginState ()

Overrides: Carcass.Dead.BeginState


Dead.Timer[edit]

event Timer ()

Overrides: Carcass.Dead.Timer


Dead.AddFliesAndRats[edit]

function AddFliesAndRats ()

Overrides: Carcass.Dead.AddFliesAndRats


Dead.CheckZoneCarcasses[edit]

function CheckZoneCarcasses ()

Overrides: Carcass.Dead.CheckZoneCarcasses


Dying[edit]

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage

Dying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Gibbing[edit]

Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange