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UE1:TransitionNullHUD internal variables (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> TransitionNullHUD (internal variables)

Internal variables

AppendURL

Type: string


bBlackScreenFade

Type: bool


bDisplayLogMessage

Type: bool


bDisplayStats

Type: bool


bDisplayText

Type: bool


bFading

Type: bool


bFinished

Type: bool


bFrozen

Type: bool


bInitialized

Type: bool


BlinkTracker

Type: int


bLogMessageDisplayed

Type: bool


bStats

Type: bool


bStatsDisplayed

Type: bool


bStatsReady

Type: bool


bWaitingToEnd

Type: bool


ForceMap

Type: string


LastX

Type: float


ScaleModifier

Type: float


ScrollCounter

Type: int


ScrollSpeedModifier

Type: int


TargetPlayer

Type: PlayerPawn


TestURL

Type: string


Text1

Type: string

Modifiers: localized


Text10

Type: string

Modifiers: localized


Text11

Type: string

Modifiers: localized


Text12

Type: string

Modifiers: localized


Text13

Type: string

Modifiers: localized


Text14

Type: string

Modifiers: localized


Text15

Type: string

Modifiers: localized


Text16

Type: string

Modifiers: localized


Text2

Type: string

Modifiers: localized


Text3

Type: string

Modifiers: localized


Text4

Type: string

Modifiers: localized


Text5

Type: string

Modifiers: localized


Text6

Type: string

Modifiers: localized


Text7

Type: string

Modifiers: localized


Text8

Type: string

Modifiers: localized


Text9

Type: string

Modifiers: localized


TextIncrementer

Type: int


TimeMetric1

Type: float


TimeMetric2

Type: float


UPakOwner

Type: UPakPlayer