The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:Translator (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> Translator
Package: 
UnrealShare
This class in other games:
RTNP, U1

Translator.

Properties[edit]

Property group 'Translator'[edit]

NewMessage[edit]

Type: string

Modifiers: localized


Default value: "Universal Translator"

Internal variables[edit]

bCurrentlyActivated[edit]

Type: bool


bNewMessage[edit]

Type: bool


bNotNewMessage[edit]

Type: bool


bShowHint[edit]

Type: bool


Hint[edit]

Type: string

Modifiers: localized


Default values[edit]

Property Value
bActivatable True
bDisplayableInv True
CollisionHeight 5.0
Icon Texture'UnrealShare.Icons.I_Tran'
Mesh LodMesh'UnrealShare.TranslatorMesh'
PickupMessage "Press F2 to activate the Translator"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.TranslatorMesh'

Functions[edit]

Events[edit]

TravelPreAccept[edit]

event TravelPreAccept ()

Overrides: Inventory.TravelPreAccept


Other instance functions[edit]

ActivateTranslator[edit]

function ActivateTranslator (bool bHint)

Overrides: Inventory.ActivateTranslator


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.EndState[edit]

event EndState ()

Overrides: Inventory.Activated.EndState


Deactivated[edit]