I don't need to test my programs. I have an error-correcting modem.

UE1:UBrowserLocalFact (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> UWindowBase >> UWindowList >> UBrowserServerListFactory >> UBrowserLocalFact
Package: 
UBrowser
This class in other games:
U1, UT

null

Properties[edit]

Property group 'UBrowserLocalFact'[edit]

BeaconProduct[edit]

Type: string

Modifiers: config


Default value: "unreal"

Internal variables[edit]

BeaconPort[edit]

Type: int

Modifiers: config


Default value: 7776

Link[edit]

Type: UBrowserLocalLink


ServerBeaconPort[edit]

Type: int

Modifiers: config


Default value: 7775

Default values[edit]

Property Value
bIncrementalPing True

Instance functions[edit]

FoundServer[edit]

function UBrowserServerList FoundServer (string IP, int QueryPort, string Category, string GameName, optional string HostName)

Overrides: UBrowserServerListFactory.FoundServer


Query[edit]

function Query (optional bool bBySuperset, optional bool bInitial)

Overrides: UBrowserServerListFactory.Query


QueryFinished[edit]

function QueryFinished (bool bSuccess, optional string ErrorMsg)

Overrides: UBrowserServerListFactory.QueryFinished


Shutdown[edit]

function Shutdown (optional bool bBySuperset)

Overrides: UBrowserServerListFactory.Shutdown