I don't need to test my programs. I have an error-correcting modem.
UE1:UBrowserServerListFactory (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowList >> UBrowserServerListFactory |
- Package:
- UBrowser
- Direct subclasses:
- UBrowserFavoritesFact, UBrowserGSpyFact, UBrowserHTTPFact, UBrowserLocalFact, UBrowserSubsetFact
- This class in other games:
- RTNP, UT
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UBrowserServerListFactory An abstract class to add servers to an existing server list. eg GameSpy, HTTP master servers, favorites list, etc
Properties[edit]
bIncrementalPing[edit]
Type: bool
Servers are pinged as they come in
Owner[edit]
Type: UBrowserServerList
Instance functions[edit]
FoundServer[edit]
function UBrowserServerList FoundServer (string IP, int QueryPort, string Category, string GameName, optional string HostName)
GetPlayerOwner[edit]
function PlayerPawn GetPlayerOwner ()
Query[edit]
QueryFinished[edit]
Shutdown[edit]
function Shutdown (optional bool bBySuperset)