I'm a doctor, not a mechanic

UE1:UDamage (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> UDamage
Package: 
BotPack

UDamage.

Properties

EndFireSound

Type: Sound


Default value: Sound'Botpack.Pickups.AmpFire2b'

ExtraFireSound

Type: Sound


Default value: Sound'Botpack.Pickups.AmpFire'

FinalCount

Type: int


Default value: 5

UDamageWeapon

Type: Weapon


Default values

Property Value
bActivatable True
bAutoActivate True
bDisplayableInv True
bMeshEnviroMap True
Charge 300
DeActivateSound Sound'Botpack.Pickups.AmpOut'
Icon Texture'Botpack.Icons.I_UDamage'
ItemName "Damage Amplifier"
MaxDesireability 2.5
Mesh LodMesh'Botpack.UDamage'
Physics PHYS_Rotating
PickupMessage "You got the Damage Amplifier!"
PickupSound Sound'Botpack.Pickups.AmpPickup'
PickupViewMesh LodMesh'Botpack.UDamage'
RemoteRole ROLE_DumbProxy
RespawnTime 120.0
Texture Texture'Botpack.GoldSkin2'

Instance functions

FireEffect

simulated function FireEffect ()

Overrides: TournamentPickup.FireEffect


SetOwnerLighting

function SetOwnerLighting ()


SetUDamageWeapon

function SetUDamageWeapon ()


UsedUp

singular function UsedUp ()

Overrides: Pickup.UsedUp


States

Activated

Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


Activated.EndState

event EndState ()

Overrides: Inventory.Activated.EndState


Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


Activated.ChangedWeapon

function ChangedWeapon ()

Overrides: Inventory.ChangedWeapon (global)


Activated.SetOwnerDisplay

function SetOwnerDisplay ()

Overrides: Inventory.SetOwnerDisplay (global)