My program doesn't have bugs. It just develops random features.
UE1:UMenuBotConfigClientWindow (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuBotConfigBase >> UMenuBotConfigClientWindow |
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Properties[edit]
BIMCheck[edit]
Type: UWindowCheckbox
BIMHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, bots will be present in your new multiplayer game."
BIMText[edit]
Type: string
Modifiers: localized
Default value: "Enable Bots"
BotConfig[edit]
Instance functions[edit]
AutoAdjustChecked[edit]
function AutoAdjustChecked ()
Overrides: UMenuBotConfigBase.AutoAdjustChecked
BaseChanged[edit]
function BaseChanged ()
Overrides: UMenuBotConfigBase.BaseChanged
BeforePaint[edit]
Overrides: UMenuBotConfigBase.BeforePaint
BIMChanged[edit]
function BIMChanged ()
ConfigureIndivBots[edit]
function ConfigureIndivBots ()
Overrides: UMenuBotConfigBase.ConfigureIndivBots
Created[edit]
function Created ()
Overrides: UMenuBotConfigBase.Created
LoadCurrentValues[edit]
function LoadCurrentValues ()
Overrides: UMenuBotConfigBase.LoadCurrentValues
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuBotConfigBase.Notify
NumBotsChanged[edit]
function NumBotsChanged ()
Overrides: UMenuBotConfigBase.NumBotsChanged
RandomChecked[edit]
function RandomChecked ()
Overrides: UMenuBotConfigBase.RandomChecked
SaveConfigs[edit]
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs