Gah - a solution with more questions. – EntropicLqd

UE1:UMenuBotConfigClientWindow (UT)

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Package: 
UMenu
This class in other games:
RTNP

null

Properties[edit]

BIMCheck[edit]

Type: UWindowCheckbox


BIMHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, bots will be present in your new multiplayer game."

BIMText[edit]

Type: string

Modifiers: localized


Default value: "Enable Bots"

BotConfig[edit]

Type: class<BotInfo>


Instance functions[edit]

AutoAdjustChecked[edit]

function AutoAdjustChecked ()

Overrides: UMenuBotConfigBase.AutoAdjustChecked


BaseChanged[edit]

function BaseChanged ()

Overrides: UMenuBotConfigBase.BaseChanged


BeforePaint[edit]

function BeforePaint (Canvas C, float x, float Y)

Overrides: UMenuBotConfigBase.BeforePaint


BIMChanged[edit]

function BIMChanged ()


ConfigureIndivBots[edit]

function ConfigureIndivBots ()

Overrides: UMenuBotConfigBase.ConfigureIndivBots


Created[edit]

function Created ()

Overrides: UMenuBotConfigBase.Created


LoadCurrentValues[edit]

function LoadCurrentValues ()

Overrides: UMenuBotConfigBase.LoadCurrentValues


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotConfigBase.Notify


NumBotsChanged[edit]

function NumBotsChanged ()

Overrides: UMenuBotConfigBase.NumBotsChanged


RandomChecked[edit]

function RandomChecked ()

Overrides: UMenuBotConfigBase.RandomChecked


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs