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UE1:BotInfo (UT)

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UT Object >> Actor >> Info >> BotInfo
Package: 
UnrealShare
This class in other games:
RTNP, U1

BotInfo.

Properties[edit]

Property group 'BotInfo'[edit]

Alertness[edit]

Type: float

Array size: 32

Modifiers: config


bAdjustSkill[edit]

Type: bool

Modifiers: config


BotAccuracy[edit]

Type: float

Array size: 32

Modifiers: config


BotClasses[edit]

Type: string

Array size: 32

Modifiers: config


Default value, index 0: "UnrealShare.MaleThreeBot"

Default value, index 1: "Unreali.MaleTwoBot"

Default value, index 10: "Unreali.FemaleTwoBot"

Default value, index 11: "Unreali.SkaarjPlayerBot"

Default value, index 12: "UnrealShare.FemaleOneBot"

Default value, index 13: "Unreali.MaleOneBot"

Default value, index 14: "Unreali.MaleTwoBot"

Default value, index 15: "Unreali.SkaarjPlayerBot"

Default value, index 16: "UnrealShare.FemaleOneBot"

Default value, index 17: "Unreali.MaleOneBot"

Default value, index 18: "Unreali.FemaleTwoBot"

Default value, index 19: "UnrealShare.MaleThreeBot"

Default value, index 20: "Unreali.SkaarjPlayerBot"

Default value, index 21: "UnrealShare.FemaleOneBot"

Default value, index 22: "UnrealShare.MaleThreeBot"

Default value, index 23: "Unreali.MaleTwoBot"

BotNames[edit]

Type: string

Array size: 32

Modifiers: config


Default value, index 0: "Dante"

Default value, index 1: "Ash"

Default value, index 10: "Hippolyta"

Default value, index 11: "Eradicator"

Default value, index 12: "Nikita"

Default value, index 13: "Arcturus"

Default value, index 14: "Shiva"

Default value, index 15: "Vindicator"

Default value, index 16: "Rhiannon"

Default value, index 17: "Kurgan"

Default value, index 18: "Sonja"

Default value, index 19: "Avatar"

Default value, index 20: "Dominator"

Default value, index 21: "Cholerae"

Default value, index 22: "Apocalypse"

Default value, index 23: "Bane"

BotSkills[edit]

Type: float

Array size: 32

Modifiers: config


BotSkins[edit]

Type: string

Array size: 32

Modifiers: config


BotTeams[edit]

Type: int

Array size: 32

Modifiers: config


Default value, index 0: 1

Default value, index 10: 1

Default value, index 12: 1

Default value, index 14: 1

Default value, index 15: 1

Default value, index 16: 1

Default value, index 17: 1

Default value, index 18: 1

bRandomOrder[edit]

Type: bool

Modifiers: config


Camping[edit]

Type: float

Array size: 32

Modifiers: config


CombatStyle[edit]

Type: float

Array size: 32

Modifiers: config


FavoriteWeapon[edit]

Type: class<Weapon>

Array size: 32

Modifiers: config


Internal variables[edit]

AvailableClasses[edit]

Type: string

Array size: 32


AvailableDescriptions[edit]

Type: string

Array size: 32


ConfigUsed[edit]

Type: byte

Array size: 32


Difficulty[edit]

Type: byte

Modifiers: config


Default value: 1

NextBotClass[edit]

Type: string


NumClasses[edit]

Type: int


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

ChooseBotInfo[edit]

function int ChooseBotInfo ()


GetAvailableClasses[edit]

function string GetAvailableClasses (int n)


GetBotClass[edit]

function class<BotsGetBotClass (int n)


GetBotClassName[edit]

function string GetBotClassName (int n)


GetBotIndex[edit]

function int GetBotIndex (coerce string BotName)


GetBotName[edit]

function string GetBotName (int n)


GetBotSkin[edit]

function string GetBotSkin (int num)


GetBotTeam[edit]

function int GetBotTeam (int num)


Individualize[edit]

function Individualize (Bots NewBot, int n, int NumBots)


SetBotClass[edit]

function SetBotClass (string ClassName, int n)


SetBotName[edit]

function SetBotName (coerce string NewName, int n)


SetBotSkin[edit]

function SetBotSkin (coerce string NewSkin, int n)


SetBotTeam[edit]

function SetBotTeam (int NewTeam, int n)