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UE1:UMenuGameRulesBase (RTNP)

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Package: 
UMenu
Direct subclass:
UMenuGameRulesCWindow
This class in other games:
UT

null

Properties

bControlRight

Type: bool


BotmatchParent

Type: UMenuBotmatchClientWindow


ControlOffset

Type: float


Default value: 20.0

FragEdit

Type: UWindowEditControl


FragHelp

Type: string

Modifiers: localized


Default value: "The game will end if a player achieves this many frags. A value of 0 sets no frag limit."

FragText

Type: string

Modifiers: localized


Default value: "Frag Limit"

Initialized

Type: bool


MaxPlayersEdit

Type: UWindowEditControl


MaxPlayersHelp

Type: string

Modifiers: localized


Default value: "Maximum number of human players allowed to connect to the game."

MaxPlayersText

Type: string

Modifiers: localized


Default value: "Max Connections"

MaxSpectatorsEdit

Type: UWindowEditControl


MaxSpectatorsHelp

Type: string

Modifiers: localized


Default value: "Maximum number of spectators allowed to connect to the game."

MaxSpectatorsText

Type: string

Modifiers: localized


Default value: "Max Spectators"

TimeEdit

Type: UWindowEditControl


TimeHelp

Type: string

Modifiers: localized


Default value: "The game will end if after this many minutes. A value of 0 sets no time limit."

TimeText

Type: string

Modifiers: localized


Default value: "Time Limit"

WeaponsCheck

Type: UWindowCheckbox


WeaponsHelp

Type: string

Modifiers: localized


Default value: "If checked, weapons will stay at their pickup location after being picked up, instead of respawning."

WeaponsText

Type: string

Modifiers: localized


Default value: "Weapons Stay"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


FragChanged

function FragChanged ()


LoadCurrentValues

function LoadCurrentValues ()


MaxPlayersChanged

function MaxPlayersChanged ()


MaxSpectatorsChanged

function MaxSpectatorsChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SetupNetworkOptions

function SetupNetworkOptions ()


TimeChanged

function TimeChanged ()


WeaponsChecked

function WeaponsChecked ()