My program doesn't have bugs. It just develops random features.
UE1:UMenuInputOptionsClientWindow (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuInputOptionsClientWindow |
Contents
- 1 Properties
- 1.1 AutoAimCheck
- 1.2 AutoAimHelp
- 1.3 AutoAimText
- 1.4 AutoSlopeCheck
- 1.5 AutoSlopeHelp
- 1.6 AutoSlopeText
- 1.7 ControlOffset
- 1.8 DirectInputCheck
- 1.9 DirectInputHelp
- 1.10 DirectInputText
- 1.11 InvertMouseCheck
- 1.12 InvertMouseHelp
- 1.13 InvertMouseText
- 1.14 JoystickCheck
- 1.15 JoystickHelp
- 1.16 JoystickText
- 1.17 LookSpringCheck
- 1.18 LookSpringHelp
- 1.19 LookSpringText
- 1.20 MouselookCheck
- 1.21 MouselookHelp
- 1.22 MouselookText
- 1.23 MouseSmoothCheck
- 1.24 MouseSmoothHelp
- 1.25 MouseSmoothText
- 1.26 SensitivityEdit
- 1.27 SensitivityHelp
- 1.28 SensitivityText
- 2 Instance functions
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Properties
AutoAimCheck
Type: UWindowCheckbox
AutoAimHelp
Type: string
Modifiers: localized
Default value: "Enable or disable vertical aiming help."
AutoAimText
Type: string
Modifiers: localized
Default value: "Auto Aim"
AutoSlopeCheck
Type: UWindowCheckbox
AutoSlopeHelp
Type: string
Modifiers: localized
Default value: "If checked, your view will automatically adjust to look up and down slopes and stairs. Only valid if Mouselook is disabled."
AutoSlopeText
Type: string
Modifiers: localized
Default value: "Auto Slope"
ControlOffset
Type: float
Default value: 20.0
DirectInputCheck
Type: UWindowCheckbox
DirectInputHelp
Type: string
Modifiers: localized
Default value: "Enabling DirectInput on Windows 9x machines will improve mouse smoothness. You must restart the game for this setting to take effect."
DirectInputText
Type: string
Modifiers: localized
Default value: "DirectInput"
InvertMouseCheck
Type: UWindowCheckbox
InvertMouseHelp
Type: string
Modifiers: localized
Default value: "Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up."
InvertMouseText
Type: string
Modifiers: localized
Default value: "Invert Mouse"
JoystickCheck
Type: UWindowCheckbox
JoystickHelp
Type: string
Modifiers: localized
Default value: "Enable or disable joystick."
JoystickText
Type: string
Modifiers: localized
Default value: "Joystick"
LookSpringCheck
Type: UWindowCheckbox
LookSpringHelp
Type: string
Modifiers: localized
Default value: "If checked, releasing the mouselook key will automatically center the view. Only valid if Mouselook is disabled."
LookSpringText
Type: string
Modifiers: localized
Default value: "Look Spring"
MouselookCheck
Type: UWindowCheckbox
MouselookHelp
Type: string
Modifiers: localized
Default value: "If checked, the mouse is always used for controlling your view direction."
MouselookText
Type: string
Modifiers: localized
Default value: "Mouselook"
MouseSmoothCheck
Type: UWindowCheckbox
MouseSmoothHelp
Type: string
Modifiers: localized
Default value: "If checked, mouse input will be smoothed to improve Mouselook smoothness."
MouseSmoothText
Type: string
Modifiers: localized
Default value: "Mouse Smoothing"
SensitivityEdit
Type: UWindowEditControl
SensitivityHelp
Type: string
Modifiers: localized
Default value: "Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
SensitivityText
Type: string
Modifiers: localized
Default value: "Mouse Sensitivity"
Instance functions
AfterCreate
Overrides: UWindowWindow.AfterCreate
AutoAimChecked
AutoSlopeChecked
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
DirectInputChecked
InvertMouseChecked
JoystickChecked
LookSpringChecked
MouselookChecked
MouseSmoothChanged
Notify
Overrides: UMenuPageWindow.Notify
SaveConfigs
Overrides: UWindowWindow.SaveConfigs