My program doesn't have bugs. It just develops random features.

UE1:UMenuInputOptionsClientWindow (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

AutoAimCheck

Type: UWindowCheckbox


AutoAimHelp

Type: string

Modifiers: localized


Default value: "Enable or disable vertical aiming help."

AutoAimText

Type: string

Modifiers: localized


Default value: "Auto Aim"

AutoSlopeCheck

Type: UWindowCheckbox


AutoSlopeHelp

Type: string

Modifiers: localized


Default value: "If checked, your view will automatically adjust to look up and down slopes and stairs. Only valid if Mouselook is disabled."

AutoSlopeText

Type: string

Modifiers: localized


Default value: "Auto Slope"

ControlOffset

Type: float


Default value: 20.0

DirectInputCheck

Type: UWindowCheckbox


DirectInputHelp

Type: string

Modifiers: localized


Default value: "Enabling DirectInput on Windows 9x machines will improve mouse smoothness. You must restart the game for this setting to take effect."

DirectInputText

Type: string

Modifiers: localized


Default value: "DirectInput"

InvertMouseCheck

Type: UWindowCheckbox


InvertMouseHelp

Type: string

Modifiers: localized


Default value: "Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up."

InvertMouseText

Type: string

Modifiers: localized


Default value: "Invert Mouse"

JoystickCheck

Type: UWindowCheckbox


JoystickHelp

Type: string

Modifiers: localized


Default value: "Enable or disable joystick."

JoystickText

Type: string

Modifiers: localized


Default value: "Joystick"

LookSpringCheck

Type: UWindowCheckbox


LookSpringHelp

Type: string

Modifiers: localized


Default value: "If checked, releasing the mouselook key will automatically center the view. Only valid if Mouselook is disabled."

LookSpringText

Type: string

Modifiers: localized


Default value: "Look Spring"

MouselookCheck

Type: UWindowCheckbox


MouselookHelp

Type: string

Modifiers: localized


Default value: "If checked, the mouse is always used for controlling your view direction."

MouselookText

Type: string

Modifiers: localized


Default value: "Mouselook"

MouseSmoothCheck

Type: UWindowCheckbox


MouseSmoothHelp

Type: string

Modifiers: localized


Default value: "If checked, mouse input will be smoothed to improve Mouselook smoothness."

MouseSmoothText

Type: string

Modifiers: localized


Default value: "Mouse Smoothing"

SensitivityEdit

Type: UWindowEditControl


SensitivityHelp

Type: string

Modifiers: localized


Default value: "Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."

SensitivityText

Type: string

Modifiers: localized


Default value: "Mouse Sensitivity"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


AutoAimChecked

function AutoAimChecked ()


AutoSlopeChecked

function AutoSlopeChecked ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


DirectInputChecked

function DirectInputChecked ()


InvertMouseChecked

function InvertMouseChecked ()


JoystickChecked

function JoystickChecked ()


LookSpringChecked

function LookSpringChecked ()


MouselookChecked

function MouselookChecked ()


MouseSmoothChanged

function MouseSmoothChanged ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SensitivityChanged

function SensitivityChanged ()