Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuInputOptionsClientWindow (UT)

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Package: 
UMenu
Direct subclass:
UTInputOptionsCW
This class in other games:
RTNP

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Properties[edit]

AutoAimCheck[edit]

Type: UWindowCheckbox


AutoAimHelp[edit]

Type: string

Modifiers: localized


Default value: "Enable or disable vertical aiming help."

AutoAimText[edit]

Type: string

Modifiers: localized


Default value: "Auto Aim"

AutoSlopeCheck[edit]

Type: UWindowCheckbox


AutoSlopeHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, your view will automatically adjust to look up and down slopes and stairs. Only valid if Mouselook is disabled."

AutoSlopeText[edit]

Type: string

Modifiers: localized


Default value: "Auto Slope"

ControlOffset[edit]

Type: float


Default value: 20.0

DirectInputCheck[edit]

Type: UWindowCheckbox


DirectInputHelp[edit]

Type: string

Modifiers: localized


Default value: "Enabling DirectInput on Windows 9x machines will improve mouse smoothness. You must restart the game for this setting to take effect."

DirectInputText[edit]

Type: string

Modifiers: localized


Default value: "DirectInput"

InvertMouseCheck[edit]

Type: UWindowCheckbox


InvertMouseHelp[edit]

Type: string

Modifiers: localized


Default value: "Invert the mouse X axis. When true, pushing the mouse forward causes you to look down rather than up."

InvertMouseText[edit]

Type: string

Modifiers: localized


Default value: "Invert Mouse"

JoystickCheck[edit]

Type: UWindowCheckbox


JoystickHelp[edit]

Type: string

Modifiers: localized


Default value: "Enable or disable joystick."

JoystickText[edit]

Type: string

Modifiers: localized


Default value: "Joystick"

LookSpringCheck[edit]

Type: UWindowCheckbox


LookSpringHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, releasing the mouselook key will automatically center the view. Only valid if Mouselook is disabled."

LookSpringText[edit]

Type: string

Modifiers: localized


Default value: "Look Spring"

MouselookCheck[edit]

Type: UWindowCheckbox


MouselookHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, the mouse is always used for controlling your view direction."

MouselookText[edit]

Type: string

Modifiers: localized


Default value: "Mouselook"

MouseSmoothCheck[edit]

Type: UWindowCheckbox


MouseSmoothHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, mouse input will be smoothed to improve Mouselook smoothness."

MouseSmoothText[edit]

Type: string

Modifiers: localized


Default value: "Mouse Smoothing"

SensitivityEdit[edit]

Type: UWindowEditControl


SensitivityHelp[edit]

Type: string

Modifiers: localized


Default value: "Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."

SensitivityText[edit]

Type: string

Modifiers: localized


Default value: "Mouse Sensitivity"

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


AutoAimChecked[edit]

function AutoAimChecked ()


AutoSlopeChecked[edit]

function AutoSlopeChecked ()


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DirectInputChecked[edit]

function DirectInputChecked ()


InvertMouseChecked[edit]

function InvertMouseChecked ()


JoystickChecked[edit]

function JoystickChecked ()


LookSpringChecked[edit]

function LookSpringChecked ()


MouselookChecked[edit]

function MouselookChecked ()


MouseSmoothChanged[edit]

function MouseSmoothChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SensitivityChanged[edit]

function SensitivityChanged ()