The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:UMenuMutatorCW (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Package: 
UMenu
This class in other games:
UT

null

Properties

BotmatchParent

Type: UMenuBotmatchClientWindow


Exclude

Type: UMenuMutatorExclude


ExcludeCaption

Type: string

Modifiers: localized


Default value: "Mutators not Used"

ExcludeHelp

Type: string

Modifiers: localized


Default value: "Click and drag a mutator to the right hand column to include that mutator in this game."

FrameExclude

Type: UMenuMutatorFrameCW


FrameInclude

Type: UMenuMutatorFrameCW


Include

Type: UMenuMutatorInclude


IncludeCaption

Type: string

Modifiers: localized


Default value: "Mutators Used"

IncludeHelp

Type: string

Modifiers: localized


Default value: "Click and drag a mutator to the left hand column to remove it from the mutator list, or drag it up or down to re-order it in the mutator list."

KeepCheck

Type: UWindowCheckbox


KeepHelp

Type: string

Modifiers: localized


Default value: "If checked, these Mutators will always be used when starting games."

KeepText

Type: string

Modifiers: localized


Default value: "Always use this Mutator configuration"

MutatorBaseClass

Type: string


Default value: "Engine.Mutator"

Splitter

Type: UWindowHSplitter


Instance functions

Created

function Created ()

Overrides: UWindowWindow.Created


LoadMutators

function LoadMutators ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized

function Resized ()

Overrides: UWindowWindow.Resized


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs