Gah - a solution with more questions. – EntropicLqd
UE1:UMenuMutatorCW (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuMutatorCW |
Contents
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Properties[edit]
BotmatchParent[edit]
Type: UMenuBotmatchClientWindow
Exclude[edit]
Type: UMenuMutatorExclude
ExcludeCaption[edit]
Type: string
Modifiers: localized
Default value: "Mutators not Used"
ExcludeHelp[edit]
Type: string
Modifiers: localized
Default value: "Click and drag a mutator to the right hand column to include that mutator in this game."
FrameExclude[edit]
Type: UMenuMutatorFrameCW
FrameInclude[edit]
Type: UMenuMutatorFrameCW
Include[edit]
Type: UMenuMutatorInclude
IncludeCaption[edit]
Type: string
Modifiers: localized
Default value: "Mutators Used"
IncludeHelp[edit]
Type: string
Modifiers: localized
Default value: "Click and drag a mutator to the left hand column to remove it from the mutator list, or drag it up or down to re-order it in the mutator list."
KeepCheck[edit]
Type: UWindowCheckbox
KeepHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, these Mutators will always be used when starting games."
KeepText[edit]
Type: string
Modifiers: localized
Default value: "Always use this Mutator configuration"
MutatorBaseClass[edit]
Type: string
Default value: "Engine.Mutator"
Splitter[edit]
Type: UWindowHSplitter
Instance functions[edit]
Created[edit]
Overrides: UWindowWindow.Created
LoadMutators[edit]
Notify[edit]
Overrides: UMenuDialogClientWindow.Notify
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Resized[edit]
Overrides: UWindowWindow.Resized
SaveConfigs[edit]
Overrides: UWindowWindow.SaveConfigs