Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuMutatorCW (UT)

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Package: 
UMenu
This class in other games:
RTNP

null

Properties[edit]

BotmatchParent[edit]

Type: UMenuBotmatchClientWindow


Exclude[edit]

Type: UMenuMutatorExclude


ExcludeCaption[edit]

Type: string

Modifiers: localized


Default value: "Mutators not Used"

ExcludeHelp[edit]

Type: string

Modifiers: localized


Default value: "Click and drag a mutator to the right hand column to include that mutator in this game."

FrameExclude[edit]

Type: UMenuMutatorFrameCW


FrameInclude[edit]

Type: UMenuMutatorFrameCW


Include[edit]

Type: UMenuMutatorInclude


IncludeCaption[edit]

Type: string

Modifiers: localized


Default value: "Mutators Used"

IncludeHelp[edit]

Type: string

Modifiers: localized


Default value: "Click and drag a mutator to the left hand column to remove it from the mutator list, or drag it up or down to re-order it in the mutator list."

KeepCheck[edit]

Type: UWindowCheckbox


KeepHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, these Mutators will always be used when starting games."

KeepText[edit]

Type: string

Modifiers: localized


Default value: "Always use this Mutator configuration"

MutatorBaseClass[edit]

Type: string


Default value: "Engine.Mutator"

Splitter[edit]

Type: UWindowHSplitter


Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowWindow.Created


LoadMutators[edit]

function LoadMutators ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs