I don't need to test my programs. I have an error-correcting modem.
UE1:UMenuMutatorCW (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuMutatorCW |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
BotmatchParent
Type: UMenuBotmatchClientWindow
Exclude
Type: UMenuMutatorExclude
ExcludeCaption
Type: string
Modifiers: localized
Default value: "Mutators not Used"
ExcludeHelp
Type: string
Modifiers: localized
Default value: "Click and drag a mutator to the right hand column to include that mutator in this game."
FrameExclude
Type: UMenuMutatorFrameCW
FrameInclude
Type: UMenuMutatorFrameCW
Include
Type: UMenuMutatorInclude
IncludeCaption
Type: string
Modifiers: localized
Default value: "Mutators Used"
IncludeHelp
Type: string
Modifiers: localized
Default value: "Click and drag a mutator to the left hand column to remove it from the mutator list, or drag it up or down to re-order it in the mutator list."
KeepCheck
Type: UWindowCheckbox
KeepHelp
Type: string
Modifiers: localized
Default value: "If checked, these Mutators will always be used when starting games."
KeepText
Type: string
Modifiers: localized
Default value: "Always use this Mutator configuration"
MutatorBaseClass
Type: string
Default value: "Engine.Mutator"
Splitter
Type: UWindowHSplitter
Instance functions
Created
Overrides: UWindowWindow.Created
LoadMutators
Notify
Overrides: UMenuDialogClientWindow.Notify
Paint
Overrides: UWindowDialogClientWindow.Paint
Resized
Overrides: UWindowWindow.Resized
SaveConfigs
Overrides: UWindowWindow.SaveConfigs