Cogito, ergo sum
UE1:UMenuNewGameClientWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuNewGameClientWindow |
- Package:
- UMenu
- Direct subclass:
- UMenuConfigCoopGameClientWindow
- This class in other games:
- RTNP
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Properties
OKButton
Type: UWindowSmallButton
SkillCombo
Type: UWindowComboControl
SkillHelp
Type: string
Modifiers: localized
Default value: "Select the difficulty you wish to play at."
SkillLabel
Type: UMenuLabelControl
Skills
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Easy"
Default value, index 1: "Medium"
Default value, index 2: "Hard"
Default value, index 3: "Unreal"
SkillStrings
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Tourist mode."
Default value, index 1: "Ready for some action!"
Default value, index 2: "Not for the faint of heart."
Default value, index 3: "Death wish."
SkillText
Type: string
Modifiers: localized
Default value: "Skill Level:"
StartMap
Type: string
Default value: "..\maps\Vortex2.unr"
Instance functions
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
Notify
Overrides: UMenuPageWindow.Notify