Gah - a solution with more questions. – EntropicLqd
UE1:UMenuOptionsMenu (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu >> UMenuOptionsMenu |
Contents
- Package:
- UMenu
- Direct subclass:
- UTOptionsMenu
- This class in other games:
- RTNP
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Properties
Advanced
Type: UWindowPulldownMenuItem
Desktop
Type: UWindowPulldownMenuItem
DesktopHelp
Type: string
Modifiers: localized
Default value: "Toggle between showing your game behind the menus, or the desktop logo."
DesktopName
Type: string
Modifiers: localized
Default value: "Show &Desktop"
Player
Type: UWindowPulldownMenuItem
PlayerMenuHelp
Type: string
Modifiers: localized
Default value: "Configure your player setup for multiplayer and botmatch gaming."
PlayerMenuName
Type: string
Modifiers: localized
Default value: "&Player Setup"
PlayerWindowClass
Type: class<UWindowWindow>
Default value: Class'UMenu.UMenuPlayerWindow'
Preferences
Type: UWindowPulldownMenuItem
PreferencesHelp
Type: string
Modifiers: localized
Default value: "Change your game options, audio and video setup, HUD configuration, controls and other options."
PreferencesName
Type: string
Modifiers: localized
Default value: "P&references"
Prioritize
Type: UWindowPulldownMenuItem
PrioritizeHelp
Type: string
Modifiers: localized
Default value: "Change your weapon priority, view and set weapon options."
PrioritizeName
Type: string
Modifiers: localized
Default value: "&Weapons"
WeaponPriorityWindowClass
Type: class<UWindowWindow>
Default value: Class'UMenu.UMenuWeaponPriorityWindow'
Instance functions
Created
Overrides: UWindowPulldownMenu.Created
ExecuteItem
Overrides: UWindowPulldownMenu.ExecuteItem
PlayerSetup
Select
Overrides: UWindowPulldownMenu.Select