Always snap to grid

UE1:UMenuWeaponPriorityWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow >> UMenuFramedWindow >> UMenuWeaponPriorityWindow
Package: 
UMenu
Direct subclass:
UTWeaponPriorityWindow
This class in other games:
RTNP

null

Properties[edit]

CloseButton[edit]

Type: UWindowSmallCloseButton


Default values[edit]

Property Value
ClientClass Class'UMenu.UMenuWeaponPriorityCW'
WindowTitle "Weapons"

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowFramedWindow.Created


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowFramedWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowFramedWindow.Resized


ResolutionChanged[edit]

function ResolutionChanged (float W, float H)

Overrides: UWindowWindow.ResolutionChanged


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SetSizePos[edit]

function SetSizePos ()