Always snap to grid
UE1:UMenuWeaponPriorityWindow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow >> UMenuFramedWindow >> UMenuWeaponPriorityWindow |
- Package:
- UMenu
- Direct subclass:
- UTWeaponPriorityWindow
- This class in other games:
- RTNP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
CloseButton[edit]
Type: UWindowSmallCloseButton
Default values[edit]
Property | Value |
---|---|
ClientClass | Class'UMenu.UMenuWeaponPriorityCW' |
WindowTitle | "Weapons" |
Instance functions[edit]
Created[edit]
function Created ()
Overrides: UWindowFramedWindow.Created
Paint[edit]
Overrides: UWindowFramedWindow.Paint
Resized[edit]
function Resized ()
Overrides: UWindowFramedWindow.Resized
ResolutionChanged[edit]
Overrides: UWindowWindow.ResolutionChanged
SaveConfigs[edit]
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs
SetSizePos[edit]
function SetSizePos ()