I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UWindowFramedWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow |
Contents
- Package:
- UWindow
- Direct subclasses:
- UBrowserEditFavoriteWindow, UBrowserInfoWindow, UBrowserMainWindow, UBrowserOpenWindow, UMenuFramedWindow, UMenuHelpWindow, UMenuMapListWindow, UMenuMutatorWindow, UTPasswordWindow, UWindowConsoleWindow, UWindowMessageBox
- This class in other games:
- RTNP, U1
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UWindowFramedWindow - a Windows95 style framed window
Properties[edit]
bBLSizing[edit]
Type: bool
bBRSizing[edit]
Type: bool
bBSizing[edit]
Type: bool
bLSizing[edit]
Type: bool
bMoving[edit]
Type: bool
bRSizing[edit]
Type: bool
bSizable[edit]
Type: bool
bStatusBar[edit]
Type: bool
bTLSizing[edit]
Type: bool
bTRSizing[edit]
Type: bool
bTSizing[edit]
Type: bool
ClientArea[edit]
Type: UWindowWindow
ClientClass[edit]
Type: class<UWindowWindow>
Default value: Class'UWindow.UWindowClientWindow'
CloseBox[edit]
Type: UWindowFrameCloseBox
MinWinHeight[edit]
Type: float
MinWinWidth[edit]
Type: float
MoveX[edit]
Type: float
MoveY[edit]
Type: float
co-ordinates where the move was requested
StatusBarText[edit]
Type: string
WindowTitle[edit]
Type: string
Modifiers: localized
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created
GetLookAndFeelTexture[edit]
Overrides: UWindowWindow.GetLookAndFeelTexture
IsActive[edit]
Overrides: UWindowWindow.IsActive
LMouseDown[edit]
Overrides: UWindowWindow.LMouseDown
MouseMove[edit]
Overrides: UWindowWindow.MouseMove
Paint[edit]
Overrides: UWindowWindow.Paint
Resized[edit]
Overrides: UWindowWindow.Resized
ToolTip[edit]
Overrides: UWindowWindow.ToolTip
WindowEvent[edit]
Overrides: UWindowWindow.WindowEvent
WindowHidden[edit]
Overrides: UWindowWindow.WindowHidden