Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UMenuStartGameClientWindow (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuBotmatchClientWindow >> UMenuStartGameClientWindow |
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Properties[edit]
DedicatedButton[edit]
Type: UWindowSmallButton
DedicatedHelp[edit]
Type: string
Modifiers: localized
Default value: "Press to launch a dedicated server."
DedicatedText[edit]
Type: string
Modifiers: localized
Default value: "Dedicated"
ServerTab[edit]
Type: UWindowPageControlPage
ServerText[edit]
Type: string
Modifiers: localized
Default value: "Server"
Default values[edit]
Property | Value |
---|---|
bNetworkGame | True |
Instance functions[edit]
Created[edit]
function Created ()
Overrides: UMenuBotmatchClientWindow.Created
DedicatedPressed[edit]
function DedicatedPressed ()
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuBotmatchClientWindow.Notify
Resized[edit]
function Resized ()
Overrides: UMenuBotmatchClientWindow.Resized
StartPressed[edit]
function StartPressed ()
Overrides: UMenuBotmatchClientWindow.StartPressed