My program doesn't have bugs. It just develops random features.

UE1:UTBotConfigClient (UT)

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Package: 
UTMenu

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Properties[edit]

BalanceTeamsCheck[edit]

Type: UWindowCheckbox


BalanceTeamsHelp[edit]

Type: string

Modifiers: localized


Default value: "If this setting is checked, bots will automatically change teams to ensure there is a balanced number of members on each team."

BalanceTeamsText[edit]

Type: string

Modifiers: localized


Default value: "Balance Teams"

BotConfig[edit]

Type: class<ChallengeBotInfo>


DumbDownCheck[edit]

Type: UWindowCheckbox


DumbDownHelp[edit]

Type: string

Modifiers: localized


Default value: "Enable enhanced team artificial intelligence features for the bots in this game."

DumbDownText[edit]

Type: string

Modifiers: localized


Default value: "Enhanced Team AI"

MinPlayersHelp[edit]

Type: string

Modifiers: localized


Default value: "Bots will fill out the game to ensure there are always this many players. Set this number to 0 to disable bots."

MinPlayersText[edit]

Type: string

Modifiers: localized


Default value: "Min. Total Players"

Default values[edit]

Property Value
Skills[2] "Experienced"
Skills[3] "Skilled"
Skills[4] "Adept"
Skills[5] "Masterful"
Skills[6] "Inhuman"
Skills[7] "Godlike"
SkillTaunts[1] "They know how to kill."
SkillTaunts[2] "Don't get cocky."
SkillTaunts[3] "You think you're tough?"
SkillTaunts[4] "You'd better be good."
SkillTaunts[5] "I hope you like to respawn."
SkillTaunts[6] "You're already dead."
SkillTaunts[7] "I am the Alpha and the Omega."

Instance functions[edit]

AutoAdjustChecked[edit]

function AutoAdjustChecked ()

Overrides: UMenuBotConfigBase.AutoAdjustChecked


BalanceTeamsChanged[edit]

function BalanceTeamsChanged ()


BaseChanged[edit]

function BaseChanged ()

Overrides: UMenuBotConfigBase.BaseChanged


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuBotConfigBase.BeforePaint


ConfigureIndivBots[edit]

function ConfigureIndivBots ()

Overrides: UMenuBotConfigBase.ConfigureIndivBots


Created[edit]

function Created ()

Overrides: UMenuBotConfigBase.Created


DumbDownChanged[edit]

function DumbDownChanged ()


LoadCurrentValues[edit]

function LoadCurrentValues ()

Overrides: UMenuBotConfigBase.LoadCurrentValues


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuBotConfigBase.Notify


NumBotsChanged[edit]

function NumBotsChanged ()

Overrides: UMenuBotConfigBase.NumBotsChanged


RandomChecked[edit]

function RandomChecked ()

Overrides: UMenuBotConfigBase.RandomChecked


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs