My program doesn't have bugs. It just develops random features.

UE1:UTConsole (UT)

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Package: 
UTMenu
This class in other games:
UDK, UT3

null

Properties[edit]

bShowMessage[edit]

Type: bool


bTimeDemoIsEntry[edit]

Type: bool


bWasShowingMessage[edit]

Type: bool


InterimObjectType[edit]

Type: string


Default value: "UTMenu.NewGameInterimObject"

ManagerWindowClass[edit]

Type: string


Default value: "UTMenu.ManagerWindow"

MessageWindow[edit]

Type: MessageWindow


SavedPasswords[edit]

Type: string

Array size: 10

Modifiers: config


SlotWindowType[edit]

Type: string


Default value: "UTMenu.SlotWindow"

SpeechKey[edit]

Type: byte

Modifiers: globalconfig


Default value: 86

SpeechWindow[edit]

Type: SpeechWindow


UTLadderASClass[edit]

Type: string


Default value: "UTMenu.UTLadderAS"

UTLadderChalClass[edit]

Type: string


Default value: "UTMenu.UTLadderChal"

UTLadderCTFClass[edit]

Type: string


Default value: "UTMenu.UTLadderCTF"

UTLadderDMClass[edit]

Type: string


Default value: "UTMenu.UTLadderDM"

UTLadderDMTestClass[edit]

Type: string


Default value: "UTMenu.UTLadderDMTest"

UTLadderDOMClass[edit]

Type: string


Default value: "UTMenu.UTLadderDOM"

UTLadderDOMTestClass[edit]

Type: string


Default value: "UTMenu.UTLadderDOMTest"

Default values[edit]

Property Value
ShowDesktop False

Functions[edit]

Exec functions[edit]

MenuCmd[edit]

exec function MenuCmd (int Menu, int Item)


ShowObjectives[edit]

exec function ShowObjectives ()


Events[edit]

ConnectFailure[edit]

event ConnectFailure (string FailCode, string URL)

Overrides: Console.ConnectFailure


KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: WindowConsole.KeyEvent


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: WindowConsole.NotifyLevelChange


PostRender[edit]

event PostRender (Canvas Canvas)

Overrides: Console.PostRender


Tick[edit]

event Tick (float Delta)

Overrides: WindowConsole.Tick


Other instance functions[edit]

AddMessage[edit]

function AddMessage (string NewMessage)

Overrides: TournamentConsole.AddMessage


CloseUWindow[edit]

function CloseUWindow ()

Overrides: WindowConsole.CloseUWindow


ConnectWithPassword[edit]

function ConnectWithPassword (string URL, string Password)


CreateMessage[edit]

function CreateMessage ()

Overrides: TournamentConsole.CreateMessage


CreateRootWindow[edit]

function CreateRootWindow (Canvas Canvas)

Overrides: WindowConsole.CreateRootWindow


CreateSpeech[edit]

function CreateSpeech ()

Overrides: TournamentConsole.CreateSpeech


EvaluateMatch[edit]

function EvaluateMatch (int PendingChange, bool Evaluate)

Overrides: TournamentConsole.EvaluateMatch


HideMessage[edit]

function HideMessage ()

Overrides: TournamentConsole.HideMessage


HideSpeech[edit]

function HideSpeech ()

Overrides: TournamentConsole.HideSpeech


LaunchUWindow[edit]

function LaunchUWindow ()

Overrides: WindowConsole.LaunchUWindow


LoadGame[edit]

function LoadGame ()

Overrides: TournamentConsole.LoadGame


PrintTimeDemoResult[edit]

function PrintTimeDemoResult ()

Overrides: Console.PrintTimeDemoResult


ShowMessage[edit]

function ShowMessage ()

Overrides: TournamentConsole.ShowMessage


ShowSpeech[edit]

function ShowSpeech ()

Overrides: TournamentConsole.ShowSpeech


StartNewGame[edit]

function StartNewGame ()

Overrides: TournamentConsole.StartNewGame


StartTimeDemo[edit]

function StartTimeDemo ()

Overrides: Console.StartTimeDemo


TimeDemoRender[edit]

function TimeDemoRender (Canvas C)

Overrides: Console.TimeDemoRender


States[edit]

Typing[edit]

Typing.MenuCmd[edit]

exec function MenuCmd (int Menu, int Item)

Overrides: MenuCmd (global)


UWindow[edit]

UWindow.KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: WindowConsole.UWindow.KeyEvent


UWindow.Tick[edit]

event Tick (float Delta)

Overrides: WindowConsole.UWindow.Tick


UWindow.MenuCmd[edit]

exec function MenuCmd (int Menu, int Item)

Overrides: MenuCmd (global)