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UE1:UWindowComboList (U1)

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Package: 
UWindow
This class in other games:
RTNP, UT

null

Properties

HBorder

Type: int


ItemHeight

Type: int


MaxVisible

Type: int


Default value: 10

Owner

Type: UWindowComboControl


Selected

Type: UWindowComboListItem


TextBorder

Type: int


VBorder

Type: int


VertSB

Type: UWindowVScrollBar


Instance functions

AddItem

function AddItem (string Value, optional string Value2, optional int SortWeight)


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowDialogControl.BeforePaint


Clear

function Clear ()


CloseUp

function CloseUp ()


Created

function Created ()

Overrides: UWindowListControl.Created


DrawItem

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


DrawMenuBackground

function DrawMenuBackground (Canvas C)


ExecuteItem

function ExecuteItem (UWindowComboListItem I)


FindItemIndex

function int FindItemIndex (string Value, optional bool bIgnoreCase)


FindItemIndex2

function int FindItemIndex2 (string Value2, optional bool bIgnoreCase)


FocusOtherWindow

function FocusOtherWindow (UWindowWindow W)

Overrides: UWindowWindow.FocusOtherWindow


GetItemValue

function string GetItemValue (int Index)


GetItemValue2

function string GetItemValue2 (int Index)


GetLookAndFeelTexture

function Texture GetLookAndFeelTexture ()

Overrides: UWindowWindow.GetLookAndFeelTexture


InsertItem

function InsertItem (string Value, optional string Value2, optional int SortWeight)


LMouseDown

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


LMouseUp

function LMouseUp (float X, float Y)

Overrides: UWindowWindow.LMouseUp


MouseMove

function MouseMove (float X, float Y)

Overrides: UWindowDialogControl.MouseMove


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetSelected

function SetSelected (float X, float Y)


Setup

function Setup ()


Sort

function Sort ()