My program doesn't have bugs. It just develops random features.

UE1:UWindowComboList (UT)

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Package: 
UWindow
This class in other games:
RTNP, U1

null

Properties[edit]

HBorder[edit]

Type: int


ItemHeight[edit]

Type: int


MaxVisible[edit]

Type: int


Default value: 10

Owner[edit]

Type: UWindowComboControl


Selected[edit]

Type: UWindowComboListItem


TextBorder[edit]

Type: int


VBorder[edit]

Type: int


VertSB[edit]

Type: UWindowVScrollBar


Instance functions[edit]

AddItem[edit]

function AddItem (string Value, optional string Value2, optional int SortWeight)


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowDialogControl.BeforePaint


Clear[edit]

function Clear ()


CloseUp[edit]

function CloseUp ()


Created[edit]

function Created ()

Overrides: UWindowListControl.Created


DrawItem[edit]

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


DrawMenuBackground[edit]

function DrawMenuBackground (Canvas C)


ExecuteItem[edit]

function ExecuteItem (UWindowComboListItem I)


FindItemIndex[edit]

function int FindItemIndex (string Value, optional bool bIgnoreCase)


FindItemIndex2[edit]

function int FindItemIndex2 (string Value2, optional bool bIgnoreCase)


FocusOtherWindow[edit]

function FocusOtherWindow (UWindowWindow W)

Overrides: UWindowWindow.FocusOtherWindow


GetItemValue[edit]

function string GetItemValue (int Index)


GetItemValue2[edit]

function string GetItemValue2 (int Index)


GetLookAndFeelTexture[edit]

function Texture GetLookAndFeelTexture ()

Overrides: UWindowWindow.GetLookAndFeelTexture


InsertItem[edit]

function InsertItem (string Value, optional string Value2, optional int SortWeight)


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


LMouseUp[edit]

function LMouseUp (float X, float Y)

Overrides: UWindowWindow.LMouseUp


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowDialogControl.MouseMove


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RemoveItem[edit]

function RemoveItem (int Index)


SetSelected[edit]

function SetSelected (float X, float Y)


Setup[edit]

function Setup ()


Sort[edit]

function Sort ()


WindowShown[edit]

function WindowShown ()

Overrides: UWindowWindow.WindowShown