My program doesn't have bugs. It just develops random features.
UE1:UWindowFramedWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow |
Contents
- Package:
- UWindow
- Direct subclasses:
- UBrowserEditFavoriteWindow, UBrowserInfoWindow, UBrowserMainWindow, UBrowserOpenWindow, UMenuFramedWindow, UMenuHelpWindow, UMenuMapListWindow, UMenuMutatorWindow, UTPasswordWindow, UWindowConsoleWindow, UWindowMessageBox
- This class in other games:
- RTNP, U1
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UWindowFramedWindow - a Windows95 style framed window
Properties
bBLSizing
Type: bool
bBRSizing
Type: bool
bBSizing
Type: bool
bLSizing
Type: bool
bMoving
Type: bool
bRSizing
Type: bool
bSizable
Type: bool
bStatusBar
Type: bool
bTLSizing
Type: bool
bTRSizing
Type: bool
bTSizing
Type: bool
ClientArea
Type: UWindowWindow
ClientClass
Type: class<UWindowWindow>
Default value: Class'UWindow.UWindowClientWindow'
CloseBox
Type: UWindowFrameCloseBox
MinWinHeight
Type: float
MinWinWidth
Type: float
MoveX
Type: float
MoveY
Type: float
co-ordinates where the move was requested
StatusBarText
Type: string
WindowTitle
Type: string
Modifiers: localized
Instance functions
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
GetLookAndFeelTexture
Overrides: UWindowWindow.GetLookAndFeelTexture
IsActive
Overrides: UWindowWindow.IsActive
LMouseDown
Overrides: UWindowWindow.LMouseDown
MouseMove
Overrides: UWindowWindow.MouseMove
Paint
Overrides: UWindowWindow.Paint
Resized
Overrides: UWindowWindow.Resized
ToolTip
Overrides: UWindowWindow.ToolTip
WindowEvent
Overrides: UWindowWindow.WindowEvent
WindowHidden
Overrides: UWindowWindow.WindowHidden