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UE1:UWindowRootWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow |
Contents
- 1 Properties
- 1.1 bAllowConsole
- 1.2 bMouseCapture
- 1.3 bQuickKeyEnable
- 1.4 bRequestQuit
- 1.5 Console
- 1.6 DiagCursor1
- 1.7 DiagCursor2
- 1.8 FocusedWindow
- 1.9 Fonts
- 1.10 GUIScale
- 1.11 HandCursor
- 1.12 HotkeyWindows
- 1.13 HSplitCursor
- 1.14 KeyFocusWindow
- 1.15 LookAndFeelClass
- 1.16 LooksAndFeels
- 1.17 MouseWindow
- 1.18 MouseX
- 1.19 MouseY
- 1.20 MoveCursor
- 1.21 NormalCursor
- 1.22 NSCursor
- 1.23 OldMouseX
- 1.24 OldMouseY
- 1.25 QuitTime
- 1.26 RealHeight
- 1.27 RealWidth
- 1.28 VSplitCursor
- 1.29 WaitCursor
- 1.30 WECursor
- 2 Instance functions
- 2.1 AddHotkeyWindow
- 2.2 BeginPlay
- 2.3 CancelCapture
- 2.4 CaptureMouse
- 2.5 ChangeLookAndFeel
- 2.6 CheckCaptureMouseDown
- 2.7 CheckCaptureMouseUp
- 2.8 CloseActiveWindow
- 2.9 Created
- 2.10 DoQuitGame
- 2.11 DrawMouse
- 2.12 GetLookAndFeel
- 2.13 GetLookAndFeelTexture
- 2.14 HideWindow
- 2.15 HotKeyDown
- 2.16 HotKeyUp
- 2.17 IsActive
- 2.18 MoveMouse
- 2.19 QuitGame
- 2.20 RemoveHotkeyWindow
- 2.21 Resized
- 2.22 SetMousePos
- 2.23 SetScale
- 2.24 SetupFonts
- 2.25 Tick
- 2.26 WindowEvent
- Package:
- UWindow
- Direct subclasses:
- UBrowserRootWindow, UMenuRootWindow
- This class in other games:
- RTNP, U1
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UWindowRootWindow - the root window.
Properties[edit]
bAllowConsole[edit]
Type: bool
Default value: True
bMouseCapture[edit]
Type: bool
bQuickKeyEnable[edit]
Type: bool
bRequestQuit[edit]
Type: bool
Console[edit]
Type: WindowConsole
DiagCursor1[edit]
Type: UWindowWindow.MouseCursor
DiagCursor2[edit]
Type: UWindowWindow.MouseCursor
FocusedWindow[edit]
Type: UWindowWindow
Fonts[edit]
Type: Font
Array size: 10
GUIScale[edit]
Type: float
Modifiers: config
Default value: 1.0
HandCursor[edit]
Type: UWindowWindow.MouseCursor
HotkeyWindows[edit]
Type: UWindowHotkeyWindowList
HSplitCursor[edit]
Type: UWindowWindow.MouseCursor
KeyFocusWindow[edit]
Type: UWindowWindow
window with keyboard focus
LookAndFeelClass[edit]
Type: string
Modifiers: config
LooksAndFeels[edit]
Type: UWindowLookAndFeel
Array size: 20
MouseWindow[edit]
Type: UWindowWindow
The window the mouse is over
MouseX[edit]
Type: float
MouseY[edit]
Type: float
MoveCursor[edit]
Type: UWindowWindow.MouseCursor
NormalCursor[edit]
Type: UWindowWindow.MouseCursor
NSCursor[edit]
Type: UWindowWindow.MouseCursor
OldMouseX[edit]
Type: float
OldMouseY[edit]
Type: float
QuitTime[edit]
Type: float
RealHeight[edit]
Type: float
RealWidth[edit]
Type: float
VSplitCursor[edit]
Type: UWindowWindow.MouseCursor
WaitCursor[edit]
Type: UWindowWindow.MouseCursor
WECursor[edit]
Type: UWindowWindow.MouseCursor
Instance functions[edit]
AddHotkeyWindow[edit]
BeginPlay[edit]
Overrides: UWindowWindow.BeginPlay
CancelCapture[edit]
CaptureMouse[edit]
ChangeLookAndFeel[edit]
CheckCaptureMouseDown[edit]
CheckCaptureMouseUp[edit]
CloseActiveWindow[edit]
Created[edit]
Overrides: UWindowWindow.Created
DoQuitGame[edit]
DrawMouse[edit]
GetLookAndFeel[edit]
GetLookAndFeelTexture[edit]
Overrides: UWindowWindow.GetLookAndFeelTexture
HideWindow[edit]
Overrides: UWindowWindow.HideWindow
HotKeyDown[edit]
Overrides: UWindowWindow.HotKeyDown
HotKeyUp[edit]
Overrides: UWindowWindow.HotKeyUp
IsActive[edit]
Overrides: UWindowWindow.IsActive
MoveMouse[edit]
QuitGame[edit]
RemoveHotkeyWindow[edit]
Resized[edit]
Overrides: UWindowWindow.Resized
SetMousePos[edit]
SetScale[edit]
SetupFonts[edit]
Tick[edit]
Overrides: UWindowWindow.Tick
WindowEvent[edit]
Overrides: UWindowWindow.WindowEvent