My program doesn't have bugs. It just develops random features.

UE1:UdpBeacon (U1)

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U1 Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon
Package: 
IpDrv
Direct subclass:
ClientBeaconReceiver
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, U2XMP

UdpBeacon: Base class of beacon sender and receiver.

Properties

Property group 'UdpBeacon'

BeaconPort

Type: int

Modifiers: globalconfig

Reply port

Default value: 7776

BeaconProduct

Type: string

Modifiers: globalconfig


Default value: "Unreal"

BeaconTimeout

Type: float

Modifiers: globalconfig


Default value: 5.0

DoBeacon

Type: bool

Modifiers: globalconfig


Default value: True

ServerBeaconPort

Type: int

Modifiers: globalconfig

Listen port

Default value: 7775

Internal variables

UdpServerQueryPort

Type: int


Default values

Property Value
RemoteRole ROLE_None

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


ReceivedText

event ReceivedText (InternetLink.IpAddr Addr, string Text)

Overrides: UdpLink.ReceivedText


Other instance functions

BroadcastBeacon

function BroadcastBeacon ()


BroadcastBeaconQuery

function BroadcastBeaconQuery ()