My program doesn't have bugs. It just develops random features.
UE1:UnrealMainMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealMainMenu |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealMainMenu
Properties[edit]
bBegun[edit]
Type: bool
[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
HelpMessage[1] | "Hit enter to modify game options, including loading and saving games, changing difficulty level, and starting a BotMatch." |
HelpMessage[2] | "Hit enter to modify Multiplayer setup options, including starting or joining a network game, and changing your appearance, name, or team." |
HelpMessage[3] | "Hit enter to customize controls." |
HelpMessage[4] | "Change sound and display options" |
HelpMessage[5] | "Hit enter to quit game." |
HelpMessage[7] | "Call TOLL FREE 1-877-4UNREAL to Order UNREAL!" |
MenuLength | 5 |
MenuList[1] | "GAME" |
MenuList[2] | "MULTIPLAYER" |
MenuList[3] | "OPTIONS" |
MenuList[4] | "AUDIO/VIDEO" |
MenuList[5] | "QUIT" |
MenuList[7] | "ORDER INFO" |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection